identicon VS implicit

Compare identicon vs implicit and see what are their differences.

identicon

Flexible generation of identicons in Haskell (by mrkkrp)

implicit

A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation... (by colah)
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identicon implicit
- 4
16 1,288
- 1.0%
5.8 8.6
about 1 month ago 15 days ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License GNU Affero General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

identicon

Posts with mentions or reviews of identicon. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning identicon yet.
Tracking mentions began in Dec 2020.

implicit

Posts with mentions or reviews of implicit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-06.

What are some alternatives?

When comparing identicon and implicit you can also consider the following projects:

reanimate - Haskell library for building declarative animations based on SVG graphics

brick - A declarative Unix terminal UI library written in Haskell

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller

X11 - A Haskell binding to the X11 graphics library.

plot-light - A lightweight plotting library, exporting to SVG

sdl2 - Haskell bindings to the SDL2 library

opengles - A simplified OpenGL ES core wrapper library for Haskell.

gelatin - A nice Haskell graphics API. There's always room for jello.

OpenGL - Haskell bindings to OpenGL

delaunay - Generates a Delaunay triangulation of a set of points