mouse-scroll-wheel-acceleration-userspace
procedural-gl-js
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mouse-scroll-wheel-acceleration-userspace | procedural-gl-js | |
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13 | 11 | |
129 | 1,266 | |
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4.3 | 0.0 | |
29 days ago | almost 3 years ago | |
Python | JavaScript | |
MIT License | Mozilla Public License 2.0 |
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mouse-scroll-wheel-acceleration-userspace
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Linux Touchpad Like MacBook Update: 2023 Progress on Smooth Scrolling
If you want to have mouse scroll wheel acceleration, you might be interested in a small project of mine: https://github.com/albertz/mouse-scroll-wheel-acceleration-u...
I'm using this all the time on non-Mac platforms. Once you get used to this, it's hard to get back.
But I'm still waiting that such a feature gets more built into the core, e.g. libinput or so.
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Scrollbars Are Becoming a Problem
Regarding quickly scrolling around in a large document, there is also scroll wheel acceleration, i.e. the users finger scroll speed is not just a linear function mapped onto the software scroll speed but rather it can accelerate.
MacOS, iOS and Android have this anyway, and a few custom software as well.
I implemented a cross platform user-space variant of this, to get mouse scroll wheel acceleration. You can even use this in addition to the native scroll wheel acceleration on MacOS.
https://github.com/albertz/mouse-scroll-wheel-acceleration-u...
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how do i make the touchpad not garbage on a macbook pro running ubuntu
Turn on adaptive acceleration. Enable gestures. Look into this project that ports macOS-style scrolling acceleration to X11 and Wayland: https://github.com/albertz/mouse-scroll-wheel-acceleration-userspace
- Mouse scroll wheel acceleration, implemented in user space
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Show HN: iPod Clickwheel.js
I never had an iPod, but I wonder, did it use some acceleration scheme? I.e. your physical scroll speed was not just linearly mapped to the virtual scroll speed but some quadratic or even exponential scheme?
Because I know that they do the same on OSX for scrolling, i.e. scrolling has an acceleration scheme, which I very much enjoy, and always miss when I'm on other operating systems.
For that reason, I implemented such scroll acceleration in user space. Some further details and references are in the README. https://github.com/albertz/mouse-scroll-wheel-acceleration-u...
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Having a really hard time switching to Linux...
Workaround: https://github.com/albertz/mouse-scroll-wheel-acceleration-userspace. Enables inertia in Chromium and Qt apps, but breaks it in GTK apps (fun!).
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So as I was browsing Google and KDE's Reddit community, I found out that lots of users having problems with annoyingly slow scrolling speed in KDE, or other Linux-Based OS. So I decided to make a quick guide on how to fix that:D Hope you will find this guide helpful!
Good video, but I find https://github.com/albertz/mouse-scroll-wheel-acceleration-userspace a much better solution.
procedural-gl-js
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Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
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Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
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React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
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Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
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Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
What are some alternatives?
touchegg - Linux multi-touch gesture recognizer
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2
egl-wayland - The EGLStream-based Wayland external platform
suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.
ibus-typing-booster - ibus-typing-booster is a completion input method for faster typing
rnnoise - Recurrent neural network for audio noise reduction
clickwheel-js
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
atbswp - A minimalist macro recorder
ipod-classic-js - An iPod Classic emulator that connects to Apple Music and Spotify. Built with React & Styled Components
auto-editor - Auto-Editor: Effort free video editing!