Show HN: iPod Clickwheel.js

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • ipod-classic-js

    An iPod Classic emulator that connects to Apple Music and Spotify. Built with React & Styled Components

  • Agreed, I'd like to get the velocity working correctly. I think about how natural it feels on https://tannerv.com/ipod/ we still have a bit to go to get to that point.

    And I appreciate the mention about the button support, we're going to add a few more pages to show that functionality, as well as adding in the original click sound as you scroll.

    I think it could be something really fun if we get the UX right.

  • clickwheel-js

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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  • jQuery-Knob

    Nice, downward compatible, touchable, jQuery dial

  • clicky

    A clickwheel iPod emulator (WIP)

  • Any chance I could borrow this code for my (very WIP) classic clickwheel iPod emulator? I've actually got an experimental WASM build of it up and running, so this would be super appropriate!

    https://github.com/daniel5151/clicky

  • mouse-scroll-wheel-acceleration-userspace

    Mouse scroll wheel acceleration in user space

  • I never had an iPod, but I wonder, did it use some acceleration scheme? I.e. your physical scroll speed was not just linearly mapped to the virtual scroll speed but some quadratic or even exponential scheme?

    Because I know that they do the same on OSX for scrolling, i.e. scrolling has an acceleration scheme, which I very much enjoy, and always miss when I'm on other operating systems.

    For that reason, I implemented such scroll acceleration in user space. Some further details and references are in the README. https://github.com/albertz/mouse-scroll-wheel-acceleration-u...

  • I never had an iPod, but I wonder, did it use some acceleration scheme? I.e. your physical scroll speed was not just linearly mapped to the virtual scroll speed but some quadratic or even exponential scheme?

    Because I know that they do the same on OSX for scrolling, i.e. scrolling has an acceleration scheme, which I very much enjoy, and always miss when I'm on other operating systems.

    For that reason, I implemented such scroll acceleration in user space. Some further details and references are in the README. https://github.com/albertz/mouse-scroll-wheel-acceleration-u...

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