Most.js
react-three-fiber
Most.js | react-three-fiber | |
---|---|---|
2 | 113 | |
3,491 | 26,120 | |
0.0% | 1.7% | |
0.0 | 9.0 | |
over 1 year ago | about 18 hours ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
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Most.js
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High Performance 3D Animation with React + rxjs
[ref]
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Building a React app with functional programming (Part 1)
Most: for Stream data structure (needed for consuming xml feed data)
react-three-fiber
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3JS Job Market
this is perfect then. a large part of the threejs userbase is using https://github.com/pmndrs/react-three-fiber (roughly 1/4, and growing) and this is also where you find lots of job opportunities. fiber has a vast eco system, but if you can pair this with your knowledge of shaders you'll find a job tomorrow if you wanted.
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Next topics for mastering frontend
there's 3d with threeJS you could play around with that and hooking it into react with react-three-fiber.
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Was anyone able to make a 3D CAD tool in React?
Have you looked at this: https://github.com/pmndrs/react-three-fiber
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CLI vs Expo
Only instance in recent memory where I was able to get something working with Expo but not the CLI was when trying to integrate react-three-fiber, but even that may be resolved now.
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Getting started with 3D web development
this will put you at a massive advantage: https://github.com/pmndrs/react-three-fiber it's a renderer, just like react-dom, it won't change what threejs is or how it functions.
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Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
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Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
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My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
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Why react?
On the technical side, the ability to have pluggable renderers has been very useful for us. We never would have considered 3D without react-three-fiber. Building cli applications with react-ink is pretty cool.
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3D Product Card With ReactJS
Then, we need to install the dependencies that we will use in this project. We will use Three.js library, @react-three/fiber and @react-three/drei.
What are some alternatives?
RxJS - A reactive programming library for JavaScript
drei - 🥉 useful helpers for react-three-fiber
kefir - A Reactive Programming library for JavaScript
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
MobX - Simple, scalable state management.
THREE.MeshLine - Mesh replacement for THREE.Line
Cycle.js - A functional and reactive JavaScript framework for predictable code
Next.js - The React Framework
Highland - High-level streams library for Node.js and the browser
framer/motion - Open source, production-ready animation and gesture library for React
Kefir.js - You're looking for https://github.com/kefirjs/kefir
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript