morphorm VS bevy-website

Compare morphorm vs bevy-website and see what are their differences.

morphorm

A UI layout engine written in Rust (by vizia)

bevy-website

The source files for the official Bevy website (by bevyengine)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
morphorm bevy-website
5 16
238 182
2.1% 1.6%
6.5 9.4
about 2 months ago 5 days ago
Rust JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

morphorm

Posts with mentions or reviews of morphorm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-02.
  • What’s everyone working on this week (1/2023)?
    15 projects | /r/rust | 2 Jan 2023
    I started working Rustycan - a small UI framework that focuses on developer ergonomics and uses other frameworks (such as egui/druid/html) for the rendering, except for the layout which I'm planning to use morphorm.
  • taffy 0.1: a fully-documented, actively maintained UI layout library to replace the abandoned stretch crate
    5 projects | /r/rust | 10 Jun 2022
    That said, I'd be interested in migrating towards something closer to the Hierarchy trait that morphorm has pioneered. If this is something that's interesting and important to you could you make an issue?
  • Bevy and Dioxus are collaborating on stretch2: a revived UI layout algorithm
    10 projects | /r/rust | 10 May 2022
    jkelleyrtp has been experimenting with other UI layout strategies, including SwiftUI. On my end, I really want to see morphorm support (based on subform): initial experiments are promising, and it's "refreshingly simple".
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!

bevy-website

Posts with mentions or reviews of bevy-website. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-12.
  • The Bevy Foundation
    3 projects | news.ycombinator.com | 12 Mar 2024
    https://github.com/bevyengine/bevy-website/issues/1097 Yep, on our wishlist and will be added :)
  • Bevy 0.11: ECS-driven game engine built in Rust
    1 project | news.ycombinator.com | 9 Jul 2023
    We'd like to open the floodgates on Bevy Book development asap. This taking so long has largely been my fault ... I've been overly protective of the Bevy Book while also not giving it the attention it deserves. Here is our current plan: https://github.com/bevyengine/bevy-website/issues/623#issuec..., which I'd like to execute during the next cycle.
  • Android support?
    1 project | /r/bevy | 26 Feb 2023
    Latest Progress: https://github.com/bevyengine/bevy-website/pull/550/files
  • Bevy 0.8
    19 projects | /r/rust | 30 Jul 2022
    I do want previews though.
  • Programming a Rogue-Like with Rust
    9 projects | news.ycombinator.com | 12 Jul 2022
    API docs, examples and the revised book: https://github.com/bevyengine/bevy-website/pulls?q=is%3Aopen...

    Strongly agreed on the need for better introductory material; the existing book is extremely incomplete.

    > I don't have this clear. Are 5/6 teams actually building commercial games with Bevy, or they just planning to do it in the future? This is a crucial distinction.

    I know of 2 released commercial projects, the CAD team, a few indie devs who have started and 3 or so small studios who are looking to start. There's a little thread in the Discord where I've rounded folks up: [Bevy in production](https://discord.com/channels/691052431525675048/995713618526...).

  • Bevy 0.6 to 0.7 Migration Guide
    1 project | /r/rust | 16 Apr 2022
  • How Bevy uses Rust traits for labeling
    1 project | /r/rust | 10 Jan 2022
    We also do some real cleverness around split borrows in order to enable automatic system parallelism. This draft book page goes into more concrete details :)
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    Can do
  • Not Snake - my first game released made with Bevy
    3 projects | /r/rust_gamedev | 20 Aug 2021
    I used the unofficial bevy cheatbook a lot to learn the ropes. Everyone on the discord is super friendly and helpful and the official documentation is being updated, you can check out the PRs on the book branch
  • Bevy’s First Birthday: a year of open source Rust game engine development
    9 projects | /r/gamedev | 10 Aug 2021
    If you're curious about the ECS side of things, that chapter is now ~approximately complete, and should make an excellent learning resource: https://github.com/bevyengine/bevy-website/pull/182

What are some alternatives?

When comparing morphorm and bevy-website you can also consider the following projects:

rfcs - Suggest changes to Bevy and view accepted designs

wgpu - Cross-platform, safe, pure-rust graphics api.

taffy - A high performance rust-powered UI layout library

gdnative - Rust bindings for Godot 3

stretch - High performance flexbox implementation written in rust

CodeLLDB - A native debugger extension for VSCode based on LLDB

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

bevy_prototype_lyon - Draw 2D shapes in Bevy

bevy-kajiya - A plugin to use the kajiya renderer with bevy

Godot - Godot Engine – Multi-platform 2D and 3D game engine

sprawl - A high performance Rust-powered layout library [Moved to: https://github.com/DioxusLabs/taffy]

bevy - A refreshingly simple data-driven game engine built in Rust