morphorm
bevy-website
morphorm | bevy-website | |
---|---|---|
5 | 16 | |
238 | 182 | |
2.1% | 1.6% | |
6.5 | 9.4 | |
about 2 months ago | 5 days ago | |
Rust | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
morphorm
-
What’s everyone working on this week (1/2023)?
I started working Rustycan - a small UI framework that focuses on developer ergonomics and uses other frameworks (such as egui/druid/html) for the rendering, except for the layout which I'm planning to use morphorm.
-
taffy 0.1: a fully-documented, actively maintained UI layout library to replace the abandoned stretch crate
That said, I'd be interested in migrating towards something closer to the Hierarchy trait that morphorm has pioneered. If this is something that's interesting and important to you could you make an issue?
-
Bevy and Dioxus are collaborating on stretch2: a revived UI layout algorithm
jkelleyrtp has been experimenting with other UI layout strategies, including SwiftUI. On my end, I really want to see morphorm support (based on subform): initial experiments are promising, and it's "refreshingly simple".
-
Bevy 0.6
There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!
bevy-website
-
The Bevy Foundation
https://github.com/bevyengine/bevy-website/issues/1097 Yep, on our wishlist and will be added :)
-
Bevy 0.11: ECS-driven game engine built in Rust
We'd like to open the floodgates on Bevy Book development asap. This taking so long has largely been my fault ... I've been overly protective of the Bevy Book while also not giving it the attention it deserves. Here is our current plan: https://github.com/bevyengine/bevy-website/issues/623#issuec..., which I'd like to execute during the next cycle.
-
Android support?
Latest Progress: https://github.com/bevyengine/bevy-website/pull/550/files
-
Bevy 0.8
I do want previews though.
-
Programming a Rogue-Like with Rust
API docs, examples and the revised book: https://github.com/bevyengine/bevy-website/pulls?q=is%3Aopen...
Strongly agreed on the need for better introductory material; the existing book is extremely incomplete.
> I don't have this clear. Are 5/6 teams actually building commercial games with Bevy, or they just planning to do it in the future? This is a crucial distinction.
I know of 2 released commercial projects, the CAD team, a few indie devs who have started and 3 or so small studios who are looking to start. There's a little thread in the Discord where I've rounded folks up: [Bevy in production](https://discord.com/channels/691052431525675048/995713618526...).
- Bevy 0.6 to 0.7 Migration Guide
-
How Bevy uses Rust traits for labeling
We also do some real cleverness around split borrows in order to enable automatic system parallelism. This draft book page goes into more concrete details :)
-
Bevy 0.6
Can do
-
Not Snake - my first game released made with Bevy
I used the unofficial bevy cheatbook a lot to learn the ropes. Everyone on the discord is super friendly and helpful and the official documentation is being updated, you can check out the PRs on the book branch
-
Bevy’s First Birthday: a year of open source Rust game engine development
If you're curious about the ECS side of things, that chapter is now ~approximately complete, and should make an excellent learning resource: https://github.com/bevyengine/bevy-website/pull/182
What are some alternatives?
rfcs - Suggest changes to Bevy and view accepted designs
wgpu - Cross-platform, safe, pure-rust graphics api.
taffy - A high performance rust-powered UI layout library
gdnative - Rust bindings for Godot 3
stretch - High performance flexbox implementation written in rust
CodeLLDB - A native debugger extension for VSCode based on LLDB
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
bevy_prototype_lyon - Draw 2D shapes in Bevy
bevy-kajiya - A plugin to use the kajiya renderer with bevy
Godot - Godot Engine – Multi-platform 2D and 3D game engine
sprawl - A high performance Rust-powered layout library [Moved to: https://github.com/DioxusLabs/taffy]
bevy - A refreshingly simple data-driven game engine built in Rust