moonshotadv
lovetoys
moonshotadv | lovetoys | |
---|---|---|
1 | 1 | |
1 | 297 | |
- | 0.7% | |
1.8 | 10.0 | |
over 2 years ago | over 1 year ago | |
Lua | Lua | |
- | MIT License |
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moonshotadv
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How should I load levels?
I made a jam game a few months ago where I abstracted out the levels into a JSON file. I'd imagine you could do something similar and it'd likely be more flexible than your bitmap method. In case it's useful, here is the actual example I'm talking about: https://github.com/elennick/moonshotadv/blob/main/levels/levels.json
lovetoys
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[Lua/Love2D] My AABB function always returns true and I can't see why. Can you see what I'm doing wrong?
I'm building a tiny game using Lua,Love2D and an ECS framework called Lovetoys. I have a basic draw system and movement system setup and working and now I am trying to do some basic AABB collision.
What are some alternatives?
3DreamEngine - 3DreamEngine is an *awesome* 3d engine for LÖVE.
pecs - Entity Component System (ECS) for PICO-8 & Picotron
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
tiny-ecs - ECS for Lua
SNKRX - A replayable arcade shooter where you control a snake of heroes.
elastiball - Entry to LÖVE Jam 2023 written in Teal
BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
splashes - A collection of splash screens for LÖVE
love - LÖVE is an awesome 2D game framework for Lua.
funkin-rewritten - Optimized rewrite of Friday Night Funkin' built on LÖVE
game-engine-2d - Planimeter Game Engine 2D - LÖVE-based game engine for Lua