moonshotadv
funkin-rewritten
moonshotadv | funkin-rewritten | |
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1 | 2 | |
1 | 102 | |
- | - | |
1.8 | 0.0 | |
over 2 years ago | about 1 year ago | |
Lua | Lua | |
- | GNU General Public License v3.0 only |
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moonshotadv
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How should I load levels?
I made a jam game a few months ago where I abstracted out the levels into a JSON file. I'd imagine you could do something similar and it'd likely be more flexible than your bitmap method. In case it's useful, here is the actual example I'm talking about: https://github.com/elennick/moonshotadv/blob/main/levels/levels.json
funkin-rewritten
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I was today years old when i found out some madman ported fnf to switch
I don't know why no one's providing the link; here you go.
- Friday Night Funkin' is now available on switch!
What are some alternatives?
3DreamEngine - 3DreamEngine is an *awesome* 3d engine for LÖVE.
Forever-Engine-Legacy - An open-source Friday Night Funkin' mod engine
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
SNKRX - A replayable arcade shooter where you control a snake of heroes.
ProjectFNF - ProjectFNF is a mostly quality-of-life engine for Friday Night Funkin. It is easy to understand and is super flexible.
BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.
fnf-osu-mania-skin - A Friday Night Funkin' skin for all osu! modes.
splashes - A collection of splash screens for LÖVE
lovetoys - :banana: a full-featured Entity-Component-System framework for making games with lua
McOsu-NX - Custom unofficial osu! practice client (Nintendo Switch port)