moonrider
gpuweb
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moonrider | gpuweb | |
---|---|---|
15 | 56 | |
555 | 4,580 | |
2.5% | 1.7% | |
6.1 | 9.1 | |
about 2 months ago | 5 days ago | |
JavaScript | Bikeshed | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moonrider
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ADHD people who exercise regularly... how?
oculus quest and https://moonrider.xyz
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help
you can also try https://moonrider.xyz/ in your VR browser for a free beat saber clone
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Just got a Quest! Got everything here for $140, was this a bargain?
FWIW the browser in it works well so you can enjoy WebXR content, like MoonRider https://moonrider.xyz/ right away and if you are a developer, or want to learn development, you can make your own content right here from the browser using e.g https://aframe.io/docs/
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an update on my VR fitness Weight loss now down to 140lbs and at 19% body fat and still going strong.
Another good one (and free) is moonrider. The punching mode on expert is a lot of calories. https://moonrider.xyz/
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WebXR
Don’t have precise answers to your questions but let me reframe.
AAA games that pushes HW to the limit is a small fraction of all content. Among most popular content on Quest you have VR Chat, Gorilla Tag, Beat Saber, Job Simulator: Indie titles def not AAA that the browser would be more than capable to deliver today. https://moonrider.xyz/ for example has 60-100k VR MAUs (300k at peak on Holyday season 2021). Tech is no longer a blocker to build good WebXR content and grow an audience. Mozilla, Google and now the Meta Browser team have done excellent work to get us here
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Best Free VR games/experiences
Moon Rider Free browser-based Beat saber basically.
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[Rhythm Games] Liste des jeux de rythme par navigateur :
moonrider : https://moonrider.xyz/
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Mutrix is now available in the pico store! free download
But it seems MoorRyders!!! MOONRIDERS
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Two-time Echo Arena world champion Lemming created Gorilla Tag partly out of love for Echo VR. Now he’s hinting at an Echo spiritual successor.
Moon Rider? As for why there’s nothing on the store with custom song support, probably due to legal concerns unrelated to gameplay.
- free demos
gpuweb
- WGSL Is Terrible
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WebGPU now available for testing in Safari Technology Preview
People keep spreading this incredibly misleading statement, and yours is even more misleading (suggesting Apple opposed a 'GPU WASM')
By all accounts, Apple's /only/ stance was that if WebGPU used SPIR-V it would be a non-starter for them, due to ongoing legal issues between Apple and Khronos.
Apple actually proposed WebHLSL in collaboration with Microsoft, to have HLSL be the standard.
Mozilla employee's stance[0] was that SPIRV was too low level, did not fit with the goals of WebGPU portability and security, and expressed concern that Khronos may add functionality to SPIRV they cannot support in WebGPU like raytracing instructions .. 'So we'd always be on the verge of forking SPIR-V in some way.'
It was also noted by many people that even if a bytecode format was used, it would still have to be translated to the target (HLSL/DXIL, MSL, etc.) in almost the same way a text format would.
Nobody proposed a 'GPU WASM equivalent' or an alternative bytecode format.
The hard truth is that shader compilation is a fucking nightmare, people do not realize how bad it is across the different native APIs. SPIR-V is good, but it doesn't solve that - and presents other challenges if you are a web browser API. Vulkan and SPIRV are not the golden goose many make them out to be.
[0] https://github.com/gpuweb/gpuweb/issues/847#issuecomment-642...
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Show HN: WebGPU Particles Simulation
Yes it is still a bit new. WebGPU is not finished and is still being worked on: https://webgpu.io/
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Capturing the WebGPU Ecosystem
WebGPU currently doesn't support the "bindless" resource access model (see: https://github.com/gpuweb/gpuweb/issues/380).
The "max number of sampled texture per shader stage" is a runtime device limit, and the minimal value for that seems to be 16. So texture atlasses are still a thing in WebGPU.
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Why aren't we using highly efficient int8 calcualtions in quants? (maybe eli14?)
There's even an implementation under discussion to have the dp4a instruction added to WebGPU (https://github.com/gpuweb/gpuweb/issues/2677)
- WebGPU – All of the cores, none of the canvas
- How to get Chromium working with the Vulkan driver on a RPi4?
- Anyone has Chromium WebGPU working?
- [Rust_Gamedev] WGSL est-il un bon choix?
- I want to talk about WebGPU
What are some alternatives?
Funkin - A rhythm game made with HaxeFlixel
wgsl.vim - WGSL syntax highlight for vim
webxr - Repository for the WebXR Device API Specification.
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
cadenza - A WebXR rhythm game
noclip.website - A digital museum of video game levels
AR-Webstore - Webstore built to showcase photorealistic 3D digital objects in AR
BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.
bemuse - ⬤▗▚▚▚ Web-based online rhythm action game. Based on HTML5 technologies, React, Redux and Pixi.js.
wgpu-rs - Rust bindings to wgpu native library
app - Web metaverse client
WASI - WebAssembly System Interface