|8 months ago||about 1 month ago|
|GNU General Public License v3.0 or later||BSD 3-clause "New" or "Revised" License|
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3D graphics library
10 projects | reddit.com/r/golang | 28 Aug 2022
I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.
What libraries would allow drawing windowless overlays?
3 projects | reddit.com/r/golang | 31 Aug 2021
What are some alternatives?
gl - Go bindings for OpenGL (generated via glow)
mathgl - A pure Go 3D math library.
goxjs/gl - Go cross-platform OpenGL bindings.
goxjs/glfw - Go cross-platform glfw library for creating an OpenGL context and receiving events.
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
Ebiten - Ebitengine - A dead simple 2D game engine for Go
go-wlroots - Go binding for wlroots