moonfltk
polished-map
moonfltk | polished-map | |
---|---|---|
1 | 3 | |
46 | 188 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 11 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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moonfltk
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Memory management in moonFLTK, help needed.
For completeness, this was solved as per here
polished-map
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Collision issues in pokecrystal
I'm using polished map to create the maps. For everything else, a good old text editor.
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Bi-Weekly Questions Thread
Take a look at the pokeyellow disassembly. You can edit maps with Polished Map and everything else can be done with a text editor.
for editing the unmodified pokemon crystal base game, use polished map with the pokecrystal decomp.
What are some alternatives?
fl_imgtk - FLTK image toolkit for some useful effects
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
fltkhs - Haskell bindings to FLTK GUI toolkit.
pokecrystal-speedchoice - Repo for v7 and later of Crystal Speedchoice, a "Speedrunner's choice" mod of gen2.
lqt - Lua Binding for Qt5
pokeemerald-expansion - Feature branche for the pokeemerald decompilation. See the wiki for more info.
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
crystal-randofuser - Pokemon Crystal Randofuser. Also see https://github.com/xCrystal/pokecrystal-randofuser
pokeemerald - Decompilation of Pokémon Emerald
pokeemerald-ex-speedchoice
pokeyellow - Disassembly of Pokemon Yellow
pokered - Disassembly of Pokémon Red/Blue