mold
cargo-chef
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mold | cargo-chef | |
---|---|---|
179 | 18 | |
13,302 | 1,519 | |
- | - | |
9.7 | 7.2 | |
4 days ago | 18 days ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mold
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I reduced (incremental) Rust compile times by up to 40%
I think this is unlikely to gain traction. I say that no to discourage you, just to explain.
- The community has an instinctive distrust of closed source or a compiler from an untrusted source. If you’re familiar with the Trusting Trust attack you’ll understand why.
- Dev tools in every language ecosystem are almost always free, unless they involve some kind of hosting. People aren’t used to opening their wallets. Look the experience of the guy who built the mold linker(https://github.com/rui314/mold). Far superior to the state of art, improves incremental compiles a lot, widely applicable across ecosystems (C, C++, Rust), CPU architectures and Operating Systems. You don’t even have to modify your compiler, just need to point to his linker. He’s even giving it away for free for personal use. But still, almost no one uses it. The inertia of the established options is really high.
- It’s not complex enough. Think about the complexity involved in the cranelift backend. No one can seriously recreate the efforts of bjorn3. If we could have, we would have. But the idea idea here can be recreated, especially by the experts who already built incremental compilation into rustc.
- But if your solution is truly complex, like the parallel frontend, the burden of maintaining a fork would be too high. You’d have to spend all your time rebasing.
Again I’m not trying to discourage you, just stating the difficulties of making a business in the dev tools space. You would be better off contributing this excellent work to the community and trying a different tack.
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Mold Course
I initially thought this would be about the mold linker (https://github.com/rui314/mold)
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Monetizing Developer Tools
I assume this submission is trying to highlight the specific message (2023-01-24) : https://github.com/rui314/mold/issues/190#issuecomment-14028...
Fyi... the author wrote a more expansive blog post about selling dev tools a few months later (2023-06-06) and there was a related HN thread about it: https://news.ycombinator.com/item?id=36225016
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mold 2.1.0 - rui314/mold
Loongson's LoongArch CPU has been supported. (03b1a1c)
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Mold 2.0.0
I'm amazed at how quickly the author responds to requests: https://github.com/rui314/mold/issues/1057
From the report to the fix in less than two days.
I'm not sure how competitive it will be with lld, especially if we consider ThinLTO (which takes multiple minutes on 64-core machine) - it can make the advantages of mold insignificant.
- Mold 2.0 released - MIT license
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Linking many files significantly increases build time. Is there an editor that allows you to write a single file but present the file to the screen as multiple 'virtual' files for better organization?
What other solutions have you tried for the problem of slow linking? You haven't even said which linker and what flags you're using. I haven't actually tried it, but the author of gold has an even faster linker called mold: https://github.com/rui314/mold
- Design and Implementation of the Mold Linker
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Apple's new library format combines the best of dynamic and static
> Mold did it first, though: https://github.com/rui314/mold
Before LLD?
cargo-chef
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Transitioning to Rust as a company
CI time. Do you want to micromanage your own docker images for all your CI? Great! If not, yes you do. In fact, you want to manage a docker image to build a docker image to use for CI. Use cargo-chef to prepare a build image with your dependencies pre-built if you want to do fine-grained build/test pipelines. Oh also, there's no jUnit test report generation, that was killed off today. (YES, SORRY, I'm still salty.)
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Rust and Next.js everywhere?
Have you looked at cargo-chef? It supposedly speeds up compilation times if you're using Docker.
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Exploring the problem of faster Cargo Docker builds
A tool already exists for this called Cargo-chef, and it works extremely well.
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Deploying Rust APIs | What Is Your Favorite Method?
At work I've use Dockerfile and cargo-chef to improve build times. You can also look into buildkit cache mounts, but this approach is rarely super effective on hosted CI because they start from scratch on most runs. In the context of Rust specifically you may also see the target directory reflect unbounded data growth if it's reused over and over across revisions. because cargo by default won't expire older intermediate artifacts. Cargo-sweep can help with that but I wouldn't pursue this in a CI effort. This will affect both "native" builds and buildkit cache mounts if you're persisting the target directory.
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How to write a GitHub Action in Rust
We create an empty Rust binary with cargo new, this is a simple way to get Docker layer caching to work. For a more robust solution, you may want to check out cargo-chef.
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Crafting container images without Dockerfiles
If this ends up being a cleaner/easier way to having to workaround super expensive rebuilds for Rust given cache + deps compared to this https://github.com/LukeMathWalker/cargo-chef , reading this thread will have been a huge win for me (and hopefully others).
Whether introducing Bazel is easier/worth it, subjective I guess.
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Is it possible to get fast Rust compiles in a Docker container?
I did a talk (slides here) about this a few years ago, it took a bit of work to get the build caching working with cargo. As others have pointed out, there is now cargo chef to solve this problem so you probably don't have to deal with the issues I saw, but I thought it still might be helpful context.
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Faster CI builds for Rust with pre-baked builder images and sccache
I'm curious if you've tried out cargo-chef, I've had some decent improvements with it but I wonder how it stacks up to the sccache approach (don't have the time to try it out myself right now).
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2 years of fiddling with Rust – critical thoughts
for CI have you tried to use buildkit persistent runners with caching + https://github.com/LukeMathWalker/cargo-chef ?
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How to speed up the Rust compiler in July 2022
If you're deploying Rust with Docker I can tell you that cargo-chef is invaluable. With zero work it caches the dependency fetch and compilation steps. Most of the time the ens Docker deploy is closer to an incremental compile than full.
What are some alternatives?
zld - A faster version of Apple's linker
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
wasmtime - A fast and secure runtime for WebAssembly
rules_rust - Rust rules for Bazel
osxcross - Mac OS X cross toolchain for Linux, FreeBSD, OpenBSD and Android (Termux)
cargo-sweep - A cargo subcommand for cleaning up unused build files generated by Cargo
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
bloom - The simplest way to de-Google your life and business: Inbox, Calendar, Files, Contacts & much more
chibicc - A small C compiler
monadium - A platform with the purpose to teach Rust web development to people with no prior experience of programming
football-simulator - Football simulation engine (like Football Manager) written in pure Rust