Our great sponsors
mojo | Beef | |
---|---|---|
20 | 26 | |
21,199 | 2,362 | |
19.1% | 0.9% | |
9.9 | 9.4 | |
4 days ago | 16 days ago | |
Mojo | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mojo
- The Mojo Programming Language
- Mojo language goes open source
-
The Mojo programming language has changed its version numbering. Release v24.1.1
https://github.com/modularml/mojo/blob/main/LICENSE Is this not it?
-
Dada, an Experiement by the Creators of Rust
Interesting, but the intent seems similar to Chris Lattner's new Mojo language which arguably has similar characteristics and is further along in its development.
https://docs.modular.com/mojo/
-
Mojo - A New Programming Language for AI
Mojo is a programming language that combines the performance and control inherent in systems languages like C++ and Rust with the flexibility and simplicity of use typical of dynamic languages like Python. Because of its combination of performance, extensibility, and usability, its design makes it possible to construct high-performance systems, which makes it a good option for AI development.
-
Mojo is now available on Mac
If you take a look at the optimized Mojo code doing the matrix multiply [1], it takes an expert to understand. It’s not just some simple for-loops in Mojo they’re comparing against.
[1] https://github.com/modularml/mojo/blob/5ce18c47a27c0c4123de1...
-
Programming Languages Every Developer Should Watch Out For
Mojo truly unlocks a world of possibilities in high-performance computing.
-
A Gentle Introduction to Liquid Types
For a concrete example of Liquid Haskell, see how Gabriella Gonzalez safely removed bound checks of high-performance protocol parsing, in "Scrap your Bounds Checks with Liquid Haskell" [1].
With Liquid Haskell, the bound checks are moved from runtime to compile time, semi-automatically handled by SMT-solvers. With static types, programmers can write correct programs faster, and the programs also run faster.
As an aside, speeding up programs with static analysis (constrained dynamism) are also present in Mojo (a variant of Python) or Swift [2].
[1]: https://github.com/Gabriella439/slides/blob/main/liquidhaske... "Scrap your Bounds Checks with Liquid Haskell"
[2]: https://github.com/modularml/mojo/discussions/466 "Mojo and Dynamism"
- Mojo and Dynamism
Beef
- Odin Programming Language
-
Crystal 1.9.1 Is Released
Is it really a one man show? It looks like Beef Lang has excellent home page https://www.beeflang.org/ and I never heard about it until now.
-
I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Jai is dead, this is the year of Beef from the genius behind Plants vs. Zombies and Bookworm Adventures Deluxe.
- The Beef Programming Language
-
Transpiler to C++
On one hand, I feel there are so many similar languages out there {(Val, Vala, Vale, Corroded Iron, Beef, Zig, Carbon, cppfront, Jai)...}, that we don't need yet another, but also I encourage further thought because it may be inspiration for future improvements to C++ itself. The number one faux pas I see them make is trying to directly compete with C++ (inventing their own type system, their standard library, their build system, own package format...), whereas your (by its very nature as a transpiler) embraces C++.
- 0.43.4
-
Sharing Saturday #428
This project is an exploration of two things. Firstly I wanted to dig into the exciting new language and IDE, Beef. If you're the low-level code oriented type I _highly_ recommend checking it out. Beef is a systems-level language (like C/C++) that borrows heavily from C# but ditches the garbage collector. It comes with a wonderful IDE and a great debugger and just an excellent work flow. Check it out at https://www.beeflang.org/.
- Suggest an interesting language for me to try out, that I can use for 2D Games. Something that I might not have considered, or is not particularly well known.
- Carbon - an experimental C++ successor language
-
[OC] C++ developers be like...
That's why I love C#, Rust and Beef so much - no need to worry about pointers and segfaults and the code is generally nice to read unless you do something extremely crazy.
What are some alternatives?
Flask - The Python micro framework for building web applications.
Odin - Odin Programming Language
node - Node.js JavaScript runtime ✨🐢🚀✨
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
go - The Go programming language
Vale - Compiler for the Vale programming language - http://vale.dev/
CPython - The Python programming language
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Laravel - Laravel is a web application framework with expressive, elegant syntax. We’ve already laid the foundation for your next big idea — freeing you to create without sweating the small things.
ispc - Intel® Implicit SPMD Program Compiler
mdbootstrap - React 18 & Bootstrap 5 & Material Design 2.0 UI KIT
juCi++