module-credits
Lists the authors of projects on the Manage Modules Window. If a url is provided in the module.json file, it will make the version tag link to the module url. (by mouse0270)
dae
By tposney
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
module-credits | dae | |
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5 | 17 | |
6 | - | |
- | - | |
5.0 | - | |
3 months ago | - | |
JavaScript | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
module-credits
Posts with mentions or reviews of module-credits.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-24.
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Baseline settings template for future worlds?
module management+ can export your current active module list with their settings as a json file, then you can import it in another world
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Is there a way to copy module settings between game worlds?
module management+ among a lot of other features will save your module settings when you export your active modules list and can be imported in another world.
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Macro display only
Module Management+ v2.1.0 [Bugs URL](https://github.com/mouse0270/module-credits/issues)
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Free Module: Module Profiles - easily create and swap between multiple module sets
Cool stuff; thanks for your work and it's always good to have options. Noteworthy that module management+ also offers this module set functionality. MM+ also handles pretty much everything done by tidyUI and provides conflict/update info on installed modules. Some folks might not want all that so this seems like a useful slimmed down alternative.
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Necessary/Useful Modules & current version update?
Module Management+
dae
Posts with mentions or reviews of dae.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-12.
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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Handy 5e Modules List
DAE - This module modifies how active effects behave over and above what is supported in core. An active effect allows you to modify values on an actor (e.g. Strength). You can create effects directly on an actor or create them on an item and have them transfer to the actor when the item is added to the actor.
- Active Effects and Magic Items
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[D&D5e] Issue on using DAE with Level Advancement on Homebrew content
This definitely looks like a bug to me. I'd open an issue for it over on Tim's Gitlab for DAE
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Necessary/Useful Modules & current version update?
Dynamic Active Effects
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dnd5e Active Effects Modules for minimalists
These modules are almost entirely redundant in a game that uses tposney's Midi QOL and DAE. The top of the line module lineup for automating combat in dnd5e is absolutely dependent on these two. They are extremely powerful, versatile, and complex. I've used them in the past and would recommend them in a heartbeat for GMs who are interested in going down the rabbit hole of high-automation 5e games.
- What's your D&D unpopular opinion?
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Better Rolls and Situational Bonuses (such as Great Weapon Master)
Bless can be added using Dynamic Active Effects and should be auto-configured within Dynamic Effects SRD (I believe there are also macros for this in FVTT Community Macros as well which allow you to toggle bless on/off)
- DAE Breaking Character Sheet
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Where can I find documentation info on the syntax?
Further to my previous comment, looking at the DAE documentation:
What are some alternatives?
When comparing module-credits and dae you can also consider the following projects:
foundryvtt-smart-doors - A Foundry VTT module that makes your doors smarter.
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
fvtt-compendium-importer
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
foundryvtt-dice-so-nice
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
token-mold
midi-qol
foundryvtt-active-effect-manager-lib - LIBRARY: Allows for easy registration of active effect actions on tokens and actor
automated-jb2a-animations
midi-srd
dungeondraw-foundry-vtt
module-credits vs foundryvtt-smart-doors
dae vs Dynamic-Effects-SRD
module-credits vs fvtt-compendium-importer
dae vs dfreds-convenient-effects
module-credits vs foundryvtt-dice-so-nice
dae vs macros
module-credits vs token-mold
dae vs midi-qol
module-credits vs foundryvtt-active-effect-manager-lib
dae vs automated-jb2a-animations
dae vs midi-srd
dae vs dungeondraw-foundry-vtt