moderngpu VS libcds

Compare moderngpu vs libcds and see what are their differences.

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moderngpu libcds
- 1
1,562 2,479
0.0% -
2.6 0.0
almost 2 years ago 7 months ago
C++ C++
GNU General Public License v3.0 or later Boost Software License 1.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

moderngpu

Posts with mentions or reviews of moderngpu. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning moderngpu yet.
Tracking mentions began in Dec 2020.

libcds

Posts with mentions or reviews of libcds. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-29.
  • Retiring boost from my codebase
    11 projects | /r/cpp | 29 Jul 2021
    I'm also looking for replacement for concurrent containers: I have used TBB, it's good, though I would like to use the containers only. I have seen some alternatives like https://github.com/khizmax/libcds but didn't have an opportunity to try it yet.

What are some alternatives?

When comparing moderngpu and libcds you can also consider the following projects:

CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.

moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

ck - Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.

ArrayFire - ArrayFire: a general purpose GPU library.

RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators

Boost.Compute - A C++ GPU Computing Library for OpenCL

junction - Concurrent data structures in C++

HPX - The C++ Standard Library for Parallelism and Concurrency

continuable - C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections)