moderngpu
continuable
moderngpu | continuable | |
---|---|---|
- | 3 | |
1,594 | 823 | |
0.0% | - | |
2.6 | 5.2 | |
about 2 years ago | almost 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moderngpu
We haven't tracked posts mentioning moderngpu yet.
Tracking mentions began in Dec 2020.
continuable
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SAF, a scheduler aware future/promise (in the Asio ecosystem)
cool. how does this compare to https://naios.github.io/continuable/ ?
- Scriptable Headless Player Bots and independent ECS in a Custom UE C++ Server for MMO(RPG)s.
- A custom C++ server for the Unreal Engine 5, optimized for MMO(RPG)s.
What are some alternatives?
CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.
RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
A C++14 library for executors - C++ library for executors
ArrayFire - ArrayFire: a general purpose GPU library.
C++React - C++React: A reactive programming library for C++11.
Boost.Compute - A C++ GPU Computing Library for OpenCL
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
SObjectizer - SObjectizer: it's all about in-process message dispatching!
junction - Concurrent data structures in C++
libdill - Structured concurrency in C