Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moddio2
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Ask HN: Who wants to be hired? (March 2024)
Location: The Netherlands
Remote: Yes
Willing to relocate: Yes
Technologies: Three.js, TypeScript, Godot
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: [email protected]
Interests: Computer graphics, 3D Applications, Games, Robotics, Digital twins, Simulations, Tool development, CRUD websites / micro-services in a creative industry (e.g. game community/tool site or multiplayer back-end), UX/UI, FUI Design
Can rapidly learn new technologies. Web, GIS, robotics and game development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/. Currently working on bringing 3D to the Moddio game engine (https://www.modd.io/). Feel free to contact me by email or LinkedIn!
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I'm open-sourcing my game engine
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev.
We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.
I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.
Engine Demo: https://www.modd.io
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Modd.io: HTML5 Multiplayer Game Engine
Modd.io is a low-code game engine where you can play & make games all in a browser. Modd.io supports live collaboration where developers and players can play & edit the game at the same time. One of the engine's key advantages is its ability to rapidly prototype game ideas without being highly technical. For example, here's a video of myself building a MMORPG in 2 hours: https://www.youtube.com/watch?v=GZVsxkALR5U
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Moddio: The multiplayer first game engine
The games are hosted on our bare-metal servers, but you do have the option to self-host games as well. Our engine is open source (https://github.com/moddio/moddio2)
resume
- Ask HN: Who wants to be hired? (March 2024)
- Ask HN: Who wants to be hired? (February 2024)
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Ask HN: Who wants to be hired? (January 2024)
Location: Estonia
Remote: Yes
Willing to relocate: No
Technologies: JavaScript, Vue.js, React.js, React Native, CSS
Résumé/CV: https://github.com/vebarina/vebarina/blob/main/cv.pdf
Email: [email protected]
What are some alternatives?
microgravity.io - Microgravity.io is a 2D shooter IO game set in space in which you must create a conquering civilization.
0xEVM1
rivalis - Simple, secure and fast real-time application development on top of NodeJS
resume
ws - Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js
melonds-ds - A remake of the libretro melonDS core that prioritizes standalone parity, reliability, and usability.
swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!
resume - Resume built using Latex code
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
orblivion - My Open Source Portfolio
isaacmg.github.io - Profile
resume