moddio2 VS microgravity.io

Compare moddio2 vs microgravity.io and see what are their differences.

microgravity.io

Microgravity.io is a 2D shooter IO game set in space in which you must create a conquering civilization. (by rivet-gg)
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moddio2 microgravity.io
6 1
464 34
4.1% -
9.9 10.0
5 days ago 4 months ago
JavaScript JavaScript
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

moddio2

Posts with mentions or reviews of moddio2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-01.
  • Ask HN: Who wants to be hired? (March 2024)
    17 projects | news.ycombinator.com | 1 Mar 2024
    Location: The Netherlands

    Remote: Yes

    Willing to relocate: Yes

    Technologies: Three.js, TypeScript, Godot

    Résumé/CV: https://nickvanurk.com/resume.pdf

    Github: https://github.com/nickyvanurk

    LinkedIn: https://www.linkedin.com/in/nickyvanurk

    Email: [email protected]

    Interests: Computer graphics, 3D Applications, Games, Robotics, Digital twins, Simulations, Tool development, CRUD websites / micro-services in a creative industry (e.g. game community/tool site or multiplayer back-end), UX/UI, FUI Design

    Can rapidly learn new technologies. Web, GIS, robotics and game development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/. Currently working on bringing 3D to the Moddio game engine (https://www.modd.io/). Feel free to contact me by email or LinkedIn!

  • I'm open-sourcing my game engine
    4 projects | news.ycombinator.com | 19 Dec 2023
    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev.

    We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.

    I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.

    Engine Demo: https://www.modd.io

  • Modd.io: HTML5 Multiplayer Game Engine
    2 projects | /r/gamedev | 9 Dec 2023
    Modd.io is a low-code game engine where you can play & make games all in a browser. Modd.io supports live collaboration where developers and players can play & edit the game at the same time. One of the engine's key advantages is its ability to rapidly prototype game ideas without being highly technical. For example, here's a video of myself building a MMORPG in 2 hours: https://www.youtube.com/watch?v=GZVsxkALR5U
  • Moddio: The multiplayer first game engine
    1 project | news.ycombinator.com | 10 Nov 2023
    The games are hosted on our bare-metal servers, but you do have the option to self-host games as well. Our engine is open source (https://github.com/moddio/moddio2)

microgravity.io

Posts with mentions or reviews of microgravity.io. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-19.
  • Show HN: Rivet (YC W23) – Open-Source Game Server Management with Nomad and Rust
    5 projects | news.ycombinator.com | 19 Aug 2023
    Hey HN!

    Rivet is an OSS game server management tool that enables game developers to easily deploy their dedicated servers without any infra experience.

    We recently open-sourced Rivet after working on it for the past couple of years. I wanted to share some of my favorite things about our experience building this with the HN community.

    My cofounder and I have been building multiplayer games together since middle school for fun (and not much profit [1]). In HS, I stumbled into building the entire infrastructure powering [Krunker.io](http://Krunker.io) (acq by FRVR) & other popular multiplayer web games. After wasting months rebuilding dedicated server infrastructure + DDoS/bot mitigation over and over, we started building Rivet as a side project.

    Some interesting tidbits:

    - ~99% Rust and a smidgeon of Lua.

    - Bolt [2] – Cluster dev & management toolchain for super configurable self-hosted Rivet clusters. It’s way over-engineered.

    - The entire repo is usable as a library. Our EE repo uses OSS as a submodule.

    - Traefik used as an edge proxy for low-latency UDP, TCP+TLS, & WSS traffic.

    - Apache Traffic Server is under-appreciated as a large file cache. Used as an edge Docker pull-through cache to improve cold starts & as a CDN cache to lower our S3 bill.

    - ClickHouse used for analytics & game server logs. It’s so simple, I have nothing more to say.

    - Serving Docker images with Apache TS is simpler & cheaper than running a Docker pull-through cache.

    - Nebula has been rock solid & easy to operate as our overlay network.

    - We use Redis Lua scripts for complex, atomic, in-memory operations.

    - Obviously, we love Nix.

    - We keep a rough SBOM [3].

    - Licensed under Apache 2.0 (OSI-approved). We seriously want people to run & tinker with Rivet themselves. We get a lot of questions about this: [4] [5]

    Some HN-flavored FAQ:

    > Why not build on top of Agones or Kubernetes?

    Nomad is simpler & more flexible than Agones/Kubernetes out of the box, which let us get up and running faster. For example, Nomad natively supports multiple task drivers, edge workloads, and runs as a standalone binary.

    > [Fly.io](http://Fly.io) migrated off of Nomad, how will you scale?

    Nomad can support 2M containers [6]. Some quick math: avg 8 players per lobby * 2M lobbies * 8 regional clusters = ~128M CCU. That’s well above PUBG’s 3.2m CCU peak.

    Roblox’s game servers also run on top of Nomad [7]. We’re in good company.

    > Are you affected by the recent Nomad BSL relicensing [8]?

    Maybe, see [9].

    > How do you compare to $X?

    Our core goal is to get developers up and running as fast as possible. We provide extra services like our matchmaker [10], CDN [11], and KV [12] to make shipping a fully-fledged multiplayer game require only a couple of lines of code.

    No other project provides a comparably accessible, OSS, and comprehensive game server manager.

    > Do you handle networking logic?

    No. We work with existing tools like FishNet, Mirror, NGO, Unreal & Godot replication, and anything else you can run in Docker.

    > Is anyone actually using this?

    Yes, we’ve been running in closed beta since Jan ‘22 and currently support millions of MAU across many titles.

    [1]: https://github.com/rivet-gg/microgravity.io

    [2]: https://github.com/rivet-gg/rivet/tree/main/docs/libraries/b...

    [3]: https://github.com/rivet-gg/rivet/blob/main/docs/infrastruct...

    [4]: https://github.com/rivet-gg/rivet/blob/main/docs/philosophy/...

    [5]: https://github.com/rivet-gg/rivet/blob/main/docs/philosophy/...

    [6]: https://www.hashicorp.com/c2m

    [7]: https://www.hashicorp.com/case-studies/roblox

    [8]: https://www.hashicorp.com/blog/hashicorp-adopts-business-sou...

    [9]: https://news.ycombinator.com/item?id=37084825

    [10]: https://rivet.gg/docs/matchmaker

    [11]: https://rivet.gg/docs/cdn

    [12]: https://rivet.gg/docs/kv

What are some alternatives?

When comparing moddio2 and microgravity.io you can also consider the following projects:

rivalis - Simple, secure and fast real-time application development on top of NodeJS

rivet - The open-source visual AI programming environment and TypeScript library

ws - Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js

unity-actions - Github actions for testing and building Unity projects

swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!

multiplayer-game - A multiplayer game. Created with Socket.io, Three.js, Node.js, Express, HTML5 and CSS3

taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)

shoot_game - 🎮 It is a game using HTML5 Canvas and Vanilla JavaScript.

isaacmg.github.io - Profile

rivet - 🔩 Open-source solution to deploy, scale, and operate your multiplayer game

PokeMMO-Online-Realtime-Multiplayer-Game - 🕹️ A simple realtime Pokémon MMO game build with Phaser 3, Colyseus.io & Webpack 4

autobahn-js - WAMP in JavaScript for Browsers and NodeJS