moddio2
carbon
moddio2 | carbon | |
---|---|---|
6 | 7 | |
464 | 146 | |
4.1% | - | |
9.9 | 9.8 | |
5 days ago | 7 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moddio2
-
Ask HN: Who wants to be hired? (March 2024)
Location: The Netherlands
Remote: Yes
Willing to relocate: Yes
Technologies: Three.js, TypeScript, Godot
Résumé/CV: https://nickvanurk.com/resume.pdf
Github: https://github.com/nickyvanurk
LinkedIn: https://www.linkedin.com/in/nickyvanurk
Email: [email protected]
Interests: Computer graphics, 3D Applications, Games, Robotics, Digital twins, Simulations, Tool development, CRUD websites / micro-services in a creative industry (e.g. game community/tool site or multiplayer back-end), UX/UI, FUI Design
Can rapidly learn new technologies. Web, GIS, robotics and game development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/. Currently working on bringing 3D to the Moddio game engine (https://www.modd.io/). Feel free to contact me by email or LinkedIn!
-
I'm open-sourcing my game engine
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev.
We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games.
I hope some of you guys will find this useful. Would love to hear feedback also. Thank you.
Engine Demo: https://www.modd.io
-
Modd.io: HTML5 Multiplayer Game Engine
Modd.io is a low-code game engine where you can play & make games all in a browser. Modd.io supports live collaboration where developers and players can play & edit the game at the same time. One of the engine's key advantages is its ability to rapidly prototype game ideas without being highly technical. For example, here's a video of myself building a MMORPG in 2 hours: https://www.youtube.com/watch?v=GZVsxkALR5U
-
Moddio: The multiplayer first game engine
The games are hosted on our bare-metal servers, but you do have the option to self-host games as well. Our engine is open source (https://github.com/moddio/moddio2)
carbon
-
Akaunting is free, open-source online accounting software for small businesses
https://carbon.us.org/
Interesting choice of a TLD. At first I thought it was free (like eu.org) but it seems that it's around $15, so pretty much like other domains. Is there a particular reason you went with .us.org?
-
Ask HN: Being Freelancer vs. Starting a Company
You can build an ERP company with me: https://carbon.us.org
-
Ask HN: Who wants to be hired? (March 2024)
Full-stack engineer with experience in B2B and manufacturing
Here's a open-source ERP I'm building at night: https://github.com/barbinbrad/carbon
Location: USA
Remote: Yes
Technologies: TypesScript, Elixir, Postgres, React/Vue
Resume: https://bradbarbin.in/resume.thml
Email: [email protected]
- Show HN: Carbon is a permissive, open-source ERP built with Remix and Supabase
-
Ask HN: Which open-source license should I use for my project?
I'm building an open-source ERP system because I think I can do some things better than the current state-of-the-art. I've went with open-source because I've been frustrated in the past when things aren't "fixable".
I'm hoping that it becomes both very good, and very useful to people. I'd also like to make money from it somehow.
What license do you recommend? I don't know much about licenses. My current best guess is AGPL v3. But I see a lot of projects I respect using MIT.
The space is currently dominated by big players like SAP, Oracle, and Microsoft. There are other open-source solutions like Odoo (LGPLv3) and ERPNext (GPLv3)
Here is a link to the project: https://github.com/barbinbrad/carbon
-
Reconciliation Is a Knapsack Problem
Would you be willing to share your approach? I'd love to see it. Disclosure: I'm in the early stages of an open-source ERP: https://github.com/barbinbrad/carbon
-
Ask HN: Show me your half baked project
https://github.com/barbinbrad/carbon
It’s an open source ERP system. I’ve been plugging away for about 10 months, but ERP systems are soooo big.
Really I just wanted to build graph-based, stochastic production routing, but there are so many pre-requisites to good scheduling/routing. Like the people, and the parts in stock, and when the required parts will arrive. So I’m building all that first.
It’s also been pretty enjoyable to learn Remix and Supabase in the process. I can’t say enough good about them!
What are some alternatives?
microgravity.io - Microgravity.io is a 2D shooter IO game set in space in which you must create a conquering civilization.
Smithereen - Federated, ActivityPub-compatible social network server with friends, walls, and groups.
rivalis - Simple, secure and fast real-time application development on top of NodeJS
ngs - Next Generation Shell (NGS)
ws - Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js
GnuCash - GnuCash Double-Entry Accounting Program.
swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!
comment-castles - Lightweight internet forum
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
socr - screenshot OCR server
isaacmg.github.io - Profile
RVS_ParseXMLDuration - A Smart parser for xs:duration