minifb
lite
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minifb
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creating a free, fast and simple digital painting software (not planned UI/UX yet)
I would also recommend looking into SDL2 or MiniFB for cross-platform support, as not everyone uses X11.
- Minimal Cross-Platform Graphics
- MiniFB: Cross-Platform Rendering Library
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graphics library for setting pixels on screen
MiniFB is what you want for this.
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Best way to write a cross-platform graphical program in C while using only bare minimum third-party libraries?
MiniFB maybe?
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eBook Gentle Introduction to Assembly Language (AARCH64)
But you can have a skeleton program that sets up framebuffer for you (e.g. with minifb or TIGR), then link it that skeleton with your code (in assembly or whatever you prefer).
- The joy of building a ray tracer, for fun, in Rust
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native web-api graphics (live, not image)
I also saw minifb, which seems like a really to-the-point way to get a buffer I can draw to., so I guess I will go in that direction (rust lib, make FFI bindings for deno, etc.)
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Can I make graphics without any libraries?
If you just want to push pixel data to a frame buffer then I can highly recommend minifb. MIT licensed, Supports a lot of platforms, and it’s about as simple as you can get. It also handles input if you need it, too.
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Best libraries for making a raycaster in C
I think this library will fit your goals: https://github.com/emoon/minifb
lite
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TextAdept
Another small, minimalist Lua-based text editor is Lite[1], and it's much less "light" cousin Lite-XL[2]
1: https://github.com/rxi/lite
2: https://github.com/lite-xl/lite-xl
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A Love Letter to Tinkerable Software
Playing with browser developer tools and always seeing obfuscated JavaScript makes me sad. I'm not a web developer, but I suspect the security gained is low enough to fall within the author's "unnecessary constraints."
On the other hand, there are projects like https://github.com/rxi/lite
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
Beyond the rendering which as noted is nothing that hasn't been done before (in general) the inherent OT/multi user + tree sitter functionality is something that entices me.
I'm surprised nobody pointed out lite/litexl here either it's rendering of ui is very similar (although fonts are via a texture; like a game would) and doesn't focus overly on the GPU but optimises those paths like games circa directx9/opengl 1.3
https://github.com/rxi/lite/blob/master/src/renderer.h
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Minimal Cross-Platform Graphics
> is using pure software rendering (on top of SDL) in a rather naïve fashion
https://github.com/rxi/lite/blob/master/src/rencache.c#L4
I think you'll find that they found the naive approach was sufficiently poor, performance wise, that additional optimizations had to be applied on-top.
> But for quick hacking / porting old demos / writing emulators and also text based UI it can be fast enough.
/shrug
If you want to use it, use it. It's 'good enough'...
> if you vastly lower your expectations
- Lite: A lightweight text editor written in Lua
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Looking for an IDE with the following characteristics
How about lite https://github.com/rxi/lite
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Now that Atom has been discontinued - where to next?
You have options: - Sublime Text - VsCodium - Lite - https://github.com/rxi/lite
- 4coder editor is now fully open source
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Lapce
I like the single lapce.exe and loads reasonably fast.
But this is in a pre pre-alpha stage, so many bugs it's far too early for public feedback. It loads reasonably fast except chrome stats in top left then jerks towards the center. The start page says to bring up the command palette which I was unable to navigate via keyboard.
The open file dialog takes an eternity to load the first time, the path is in a text box that's not editable. Focusing a text file gives an Insert cursor which is in text mode, there's a noticable slow delay before writing the first character, text selection is non existent so lacks basic text editing features.
There is a built-in terminal however there's only a single tab.
The only thing that gives it potential is that the folder/file browsing is super quick even with a node_modules folder so it might be built on efficient rendering that can be improved.
Even for such a basic editor it's 38mb download. For a far smaller + more complete editor checkout Lite:
https://github.com/rxi/lite
What are some alternatives?
winit - Window handling library in pure Rust
lite-xl - A lightweight text editor written in Lua
SDL - Simple Directmedia Layer
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
raytracer-exp - A simple raytracer built as an exercise to learn some Rust
Visual Studio Code - Visual Studio Code
microui - A tiny immediate-mode UI library
Apache NetBeans - Apache NetBeans
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
theia - Eclipse Theia is a cloud & desktop IDE framework implemented in TypeScript.
deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).
LSP-pyright - Python support for Sublime's LSP plugin provided through microsoft/pyright.