miniaudio
ffmpeg-kit
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miniaudio | ffmpeg-kit | |
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27 | 11 | |
3,622 | 5 | |
- | - | |
8.1 | 7.9 | |
5 days ago | over 1 year ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
ffmpeg-kit
- How can we trim selected video in react native
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I am using a native third party library that is increasing my app size dramatically...It has different ". so" files for different cpu architectures...even if i apply ndk build filter still it increases the app size to a considerable amount..Any suggestions on what should i do..Thanks in advance
What lib do you use, if you're using FFmpeg, then try to decrease binary size , otherwise, just use .AAB instead of APK
- Can we ask for help with debugging here?
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Edit Video in React Native
Break it into steps - how do I load a video? How do I display a video? How do I manipulate a video? hint How do I save a video?
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Multiple videos into one
Video processing, especially on mobile, is a hard problem. Even when it seems simple. Like /u/jamesExtreme suggested https://github.com/tanersener/ffmpeg-kit will help you but you're going to have to take your time reading docs and bang your head against the keyboard a lot before you get it to work.
- Can you stream Wyze RTSP link to YouTube from a smartphone or without a PC Software like OBS?
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Ffmpeg on Android
Interesting. I found this: https://github.com/tanersener/ffmpeg-kit/wiki/Using-FFmpegKit-in-Commercial-Applications If I understand correctly, you need to provide source code or some sort of non obfuscated version of the code
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How do I encode AV1 on Android
Your best bet is a custom compile of FFmpeg Kit. It's the best-supported Android port of FFmpeg I've found, but it doesn't support libaom. I'm pretty sure the maintainer is a volunteer so I imagine he's swamped as it is, so I wouldn't expect the resources to officially support libaom anytime soon.
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Ffmpeg Library
This https://github.com/tanersener/ffmpeg-kit library is nice and easy for some general FFmpeg requirements.
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The current state of audio manipulation frameworks in Android
Mobile-ffmpeg just wanted to be renamed since it's also now for desktop. Author said he is still going to maintain it. Here's the new repo https://github.com/tanersener/ffmpeg-kit
What are some alternatives?
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
ijkplayer - Android/iOS video player based on FFmpeg n3.4, with MediaCodec, VideoToolbox support.
libsoundio - C library for cross-platform real-time audio input and output
oboe - Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.
soloud - Free, easy, portable audio engine for games
MVVMCross - The .NET MVVM framework for cross-platform solutions, including Android, iOS, MacCatalyst, macOS, tvOS, WPF, WinUI
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
Down - Blazing fast Markdown / CommonMark rendering in Swift, built upon cmark.
raylib-php - PHP 8 Bindings to raylib
CrossC2 - generate CobaltStrike's cross-platform payload
ffmpeg-kit - FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.
react-native-video-processing - Native Video editing/trimming/compressing :movie_camera: library for React-Native