mini_racer
stepmania
mini_racer | stepmania | |
---|---|---|
4 | 73 | |
583 | 1,815 | |
0.7% | 0.8% | |
7.2 | 0.0 | |
22 days ago | 4 months ago | |
JavaScript | C++ | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mini_racer
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Ask HN: What side projects landed you a job?
Some years ago I was on a shitty job - not technically, but the company turned out to be inhumane - at a Ruby shop, and on the side I was toying with mini_racer and I just upgraded to some macOS beta where it failed to build. A shitty +1-1 hack† for a compiler flag later and it was back flying.
A month later I received a cold email from a CTO to chat a bit about that PR, turns out they were using mini_racer heavily and forked it for their own purpose, and also created PyMiniRacer for the Python side of things. Next thing I know I got hired. Two years later the company got acquired.
Of course conditionally adding a compiler flag wasn't what got me hired per se, it only got my profile noticed. Probably side projects such as porting go by example to Ruby by implementing a ~1:1 CSP channel API[1], an Electron desktop client for Mattermost basically on a dare[2], ex mode for the Atom editor so that I could have that frackin' `:w`[3], leveraging Blocks to bolt on object-oriented-ness onto C because "closures are a poor man's object"[4], or reverse-engineering the Xbox One USB gamepad and writing a kext to turn it into a HID device on macOS from scratch on a lonely 7+h train ride with passengers judgementally staring at me sideways[4] probably contributed to it a bit.
My takeaway: luck is when preparation meets opportunity; but don't to side projects to get hired, because if you don't get hired then that time is lost. Rather, of all things, scratch your itch, have fun, embrace whatever quirkiness you fancy; no one can take that away from you.
[0]: https://github.com/rubyjs/mini_racer/commit/2086db1bbf2b5de4...
[1]: https://github.com/lloeki/normandy
[2]: https://github.com/lloeki/matterfront
[3]: https://github.com/lloeki/ex-mode
[4]: https://github.com/lloeki/cblocks-clobj/blob/master/main.c
[5]: https://github.com/lloeki/xbox_one_controller
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YouTube-dl has a JavaScript interpreter written in 870 lines of Python
Cue libv8-node+mini_racer from which PyMiniRacer was born. It is non-trivial but not as hard as one might think.
The most painful part is the libv8 build system and Google tooling, which makes it an absolute PITA for libv8 consumers that are not Chrome.
This is why the libv8 gem was atrocious to keep up to date and to build for several platforms, and why libv8-node was born, because the node build system and source distribution are actually sane.
Disclaimer: worked at Sqreen, now maintainer of libv8-node and collaborator of mini_racer
https://github.com/sqreen/PyMiniRacer
https://github.com/rubyjs/mini_racer
https://github.com/rubyjs/libv8-node
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Rendering markdown with Markdoc in Rails
Eventually, we’ll want to call this JavaScript from a Rails controller using ExecJS or MiniRacer or some similar tool. None of the Ruby-to-JavaScript gems I found were sophisticated enough to know how to load npm modules with common.js or ES module syntax, so my solution is to just build the JavaScript with a watcher and have that run as part of bin/dev.
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Anyone having issues with M1Pro?
https://github.com/rubyjs/mini_racer/issues/190 has some info an then this PR: https://github.com/rubyjs/mini_racer/pull/210 that has been merged. Hope that all helps!
stepmania
- Ask HN: What side projects landed you a job?
- How to use data in stepmania files
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Nintendo Switch as the "PC" for Stepmania with L4S Linux
Check here and here for instructions.
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Unsure how to start, community seems fractured, wanting to setup songs and characters
Stepmania 5.1 beta 2
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Problems to play some songs ports made by MrThatKid4
It means the lowest version you could use to play those files is the last build stepmania, stepmania 5.1b2 (https://github.com/stepmania/stepmania/releases/tag/v5.1.0-b2)
- Does anyone know why StepMania is lagging so much for? Is there a way fix this problem? My frame rate is so low. Outfox runs fine, but StepMania doesn’t which makes no sense.
- need help finding rock and/guitar hero to help with my OT
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You step away from the scene for ~7-8years... How would one catch back up?
Original StepMania is still around, I recommend using version 5.1-b2: https://github.com/stepmania/stepmania/releases/tag/v5.1.0-b2
- Song creation help
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Ok I did it, I took the dive into an L-Tek, whats new?
I would recommend grabbing 5.1 from here: https://github.com/stepmania/stepmania/releases/tag/v5.1.0-b2 Don't worry about the "beta" label, this version is very stable but it never got a proper release because the development team sort of fell apart after that.
What are some alternatives?
execjs - Run JavaScript code from Ruby
etterna - Advanced cross-platform rhythm game focused on keyboard play
libv8-node - Package libv8 from Node
OutFoxWeb - Language files for the OutFox website
quickjs - Thin Python wrapper of https://bellard.org/quickjs/
SQLite - Official Git mirror of the SQLite source tree
PyMiniRacer - PyMiniRacer is a V8 bridge in Python.
AutoStepper - Java tool to automate StepMania SM generation. Complete generation with banner & background art, all difficulty levels, multiple beat detection methods etc.
pyduktape - Embed the Duktape JS interpreter in Python
JKPS - A keys-per-second meter for rhythm games, useful for streaming and making videos
markdoc-rails - Example of rendering markdown using Markdoc with Ruby on Rails
FStar - A Proof-oriented Programming Language