minetest_game
SNKRX
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minetest_game | SNKRX | |
---|---|---|
14 | 21 | |
1,406 | 1,199 | |
1.1% | - | |
7.5 | 0.0 | |
7 days ago | almost 2 years ago | |
Lua | Lua | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
minetest_game
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Some good economics ...
minetest.net
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Custom game handler wont extract
I downloaded the minecraft java edition game handler and modified the .js file to fit my game (minetest) before zipping it again and renaming the .zip file to .nc. Now when I want to extract the newly created handler to connect it to the game binary, it gets stuck at 100% extracting.
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Let's get our build on!
Get your building and mining hats on and join us on PAW Minetest. Download at https://minetest.net and connect to PAW Crypto Mine Server.
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Adding dungeon loot?
This is the fixed link: https://github.com/minetest/minetest_game/tree/master/mods/dungeon_loot
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Test
all answer you need is on https://minetest.net
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bad community
If this is Minetest Game, the request was implemented and nobody in the issue was bullying about it: https://github.com/minetest/minetest_game/issues/1063
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Trying to Build 5.6.1 Minetest Bare Server
#!/bin/bash # Minetest Installation Script cd /mnt/server && # Install installation dependencies apt update && apt -y install unzip wget build-essential libirrlicht-dev cmake libbz2-dev libjpeg-dev libxxf86vm-dev libsqlite3-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev luajit libncurses5-dev && #touch test && # Download, compile and prepare the engine wget -Osrc.zip https://github.com/minetest/minetest/archive/"${MTVERSION}".zip && unzip ./src.zip && rm ./src.zip && cd ./minetest-"${MTVERSION}" && cmake . -DRUN_IN_PLACE=TRUE -DBUILD_CLIENT=FALSE -DBUILD_SERVER=TRUE -DENABLE_GLES=OFF -DENABLE_POSTGRESQL=OFF -DENABLE_REDIS=OFF -DENABLE_SOUND=OFF -DENABLE_LEVELDB=OFF -DENABLE_SPATIAL=OFF -DIRRLICHT_INCLUDE_DIR=./lib/irrlichtmt/include && make -j$(nproc) && make package && mv ./minetest-"${MTVERSION}"-linux.tar.gz ../ && cd .. && rm -rf ./minetest-"${MTVERSION}" && tar xfz ./minetest-"${MTVERSION}"-linux.tar.gz && rm minetest-"${MTVERSION}"-linux.tar.gz && mv ./minetest-"${MTVERSION}"-linux/* ./ && rm -rf minetest-"${MTVERSION}"-linux && touch ./minetest.conf && #Download and prepare IrrlichtMt cd ./lib && wget https://github.com/minetest/irrlicht/archive/master.tar.gz && tar xf ./master.tar.gz && mv ./irrlicht-master irrlichtmt && cd .. && # Download and prepare the game cd ./games && wget -Ominetest_game.zip https://github.com/minetest/minetest_game/archive/"${MTVERSION}".zip && unzip minetest_game.zip && #rm minetest_game.zip && mv minetest_game-"${MTVERSION}" minetest_game && cd .. && # Clean up a bit rm -rf clientmods unix doc client fonts textures && # Done! echo "Installation was successfully completed!"
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Play To Earn
All you need to do is download Minetest on your phone or computer at https://minetest.net/ , install, connect to the PAW Crypto Mine Server, and start playing.
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Loading Texture Packs Takes So Long?
GIMP saves large amounts of metadata by default. You can disable this in the "Export image as PNG" dialog but best would likely be to run your textures with optipng which losslessly optimises PNG images and removes this superfluous metadata. Minetest Game has a Bash script that runs optipng with the optimal settings on an entire directory recursively.
- The downfall of Minecraft begins...
SNKRX
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Releasing a game on Steam
One thing that really helped me is looking at the source code and assets of one game that I really enjoyed -- SNKRX, the creator of the game, a327ex, put everything on Github so you can take a look how a finished game looks: https://github.com/a327ex/SNKRX/. The repo even includes the various images needed for Steam, this was very nice so I could make sure some of the assets I made aren't unfit for their purpose: https://github.com/a327ex/SNKRX/tree/master/assets/media . There are also some Photoshop files provided on the Steamworks FAQ which are very useful too, but they mainly show just in which area of the image you shouldn't put important text etc.
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How do I make money off Love2D development?
If it helps, here's a devlog for a reasonably successful game built in love2d.
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Examples of games made in a few months that sold well?
SNKRX/devlog.md : daily breakdown of what he actually worked on from the start for his SNKRX game
- What Does Copyright Say about Generative Models?
- Rewrite Update Cancelled
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What I want to do in life is to make games. But I'm from a third world country with no video game companies, and I can't move. In my situation, what's the most likely way to make money as an indie game dev? I don't need much ($500 a month would be enough), and I can bide my time.
SNKRX daily devlog for the first 3 months << very detailed of what he was doing each day
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Devs who open source their games, why?
I'm the developer of SNKRX and on top of what most other people mentioned, the truth of the matter is that making games is hard and making games while working on someone else's codebase is even harder. Anyone who has the capacity to do anything useful with your game's codebase will likely also have the capacity to make their own game from scratch, so they'll just do that instead.
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How many open-source games do you know?
SNKRX is a commercial game and is open source (MIT), but it's not an open source project -- the developer is focused on improving their game for their gaming community and not building a development community around the game.
- I open sourced a game I just released on Steam, written in Lua
What are some alternatives?
Techmino - Techmino:方块研究所唯一官方仓库(Github)
SSVOpenHexagon - C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.
WolfHUD - Payday 2 HUD
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
kaboom.js - 💥 JavaScript game library
Warcraft-Guardians-of-Azeroth - "Guardians of Azeroth" is a mod with a worldwide development team, based on the Warcraft universe by Blizzard Entertainment. In this mod, our team is working to recreate the world of Azeroth in all of its glory, particularly focusing on the story of the classic Warcraft strategy games and World of Warcraft Classic.
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
No-Chat-Reports - Disable Player Chat Reporting and make user messages untrackable.
open-project-1 - Unity Open Project #1: Chop Chop
irrlicht - Minetest's fork of Irrlicht
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.