minblur
Compiler for an "extended" version of the Mindustry logic language (by Bindernews)
Catalyst
Language for metaprogramming freaks. (by jakubDoka)
minblur | Catalyst | |
---|---|---|
2 | 1 | |
17 | 6 | |
- | - | |
3.2 | 4.5 | |
about 2 years ago | 11 months ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
minblur
Posts with mentions or reviews of minblur.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-09.
-
First really big Rust project: a compiler
I wrote a compiler for Mindustry's logic language in Rust, it's called Minblur.
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minblur - A Mindustry logic compiler
Source: LINK
Catalyst
Posts with mentions or reviews of Catalyst.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-09.
-
First really big Rust project: a compiler
I blazed trough some files and your approach of writing an compiler si so fundamentaly different from mine, you may want to check out cranelift_entity crate, its can guide you on how to avoid ref counting (you use it a lot). here you can check out how is centralized entity model used, though its messy as i wrote it and there is no documentation.(work in progress)