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I wrote a compiler for Mindustry's logic language in Rust, it's called Minblur.
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I wrote a compiler for Mindustry's logic language in Rust, it's called Minblur.
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I blazed trough some files and your approach of writing an compiler si so fundamentaly different from mine, you may want to check out cranelift_entity crate, its can guide you on how to avoid ref counting (you use it a lot). here you can check out how is centralized entity model used, though its messy as i wrote it and there is no documentation.(work in progress)
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