memary
threlte
memary | threlte | |
---|---|---|
2 | 26 | |
957 | 2,176 | |
- | 19.1% | |
9.5 | 9.9 | |
5 days ago | 6 days ago | |
Jupyter Notebook | Svelte | |
MIT License | MIT License |
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memary
threlte
- FLaNK-AIM Weekly 06 May 2024
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Show HN: 3D Framework for the Web. Built on Svelte and Three.js
Thanks! Threlte is "just" offering a declarative way to express Three.js. If you know how the `` component and its props and event handlers work, you can use the Three.js documentation for everything else.
Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2].
Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future.
[1] https://github.com/threlte/threlte/issues
[2] http://chat.threlte.xyz
[3] https://github.com/pmndrs/react-three-a11y
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Mario meets Pareto: multi-objective optimization of Mario Kart builds
more specifically it's using the svelte wrapper of three.js called Threlte: https://threlte.xyz/
- Threlte: A Three.js component library for Svelte
- A Three.js component library for Svelte
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What is your experience with JavaScript libraries for 3D graphics?
Three.js is great when there is a layer between me and it's API. Been playing with https://threlte.xyz/ and really enjoying it.
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Is there a way to improve the performance of this visual element in Svelte?
Maybe try https://threlte.xyz/
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threejs and interactive meshes
Now this is a very high level overview and a lot of really important stuff is missing. Things like event propagation, pointermissed events, different event targets, a super clean syntax and more is all implemented in Threlte 6's interactivity plugin. Check out the code here.
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SvelteKit GPT-4 Plug-in RFC
GPT-4 is a fantastic tool for coding, really looking forward to using it with the latest Svelte docs. Perhaps consider adding the documentation for Threlte?
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When building scenes do you use any visual tool or just do it all in code?
) with complex functionality, since the app needed a graphics pipeline and I wanted to write one up myself. The next page I made did not need a pipeline, so I opted to use Threlte (a Svelte version of react-three-fiber) to make the code simpler to write and easier to maintain. If a scene you want to create has a lot of different meshes, materials, animations, etc. you might be best off using Blender to get it looking perfect. You can export from Blender as .gltf files which can be imported into Three. If you want a more specialized solution, I'd need to know your use case a little better. How are you building the scenes?
What are some alternatives?
flowbite-svelte - Official Svelte components built for Flowbite and Tailwind CSS
three-graces-svelte-cubed
kit-docs - Documentation integration for SvelteKit.
threejs-volumetric-spotlight - Volumetric spotlight with three.js
rapier - 2D and 3D physics engines focused on performance.
three-minifier - Minify THREE.js
threlte - A three.js component library for Svelte. [Moved to: https://github.com/threlte/threlte]
svelte-material-ui - Svelte Material UI Components
peritext - A CRDT for asynchronous rich-text collaboration, where authors can work independently and then merge their changes.
coolify - An open-source & self-hostable Heroku / Netlify / Vercel alternative.
sites - Monorepo for the sites in the Svelte ecosystem
svelt-yjs - A library for your Svelte app that lets you build Svelte stores from Yjs types.