melvor-mod-manager
electron-builder
melvor-mod-manager | electron-builder | |
---|---|---|
6 | 42 | |
40 | 13,377 | |
- | 0.6% | |
0.0 | 9.3 | |
over 1 year ago | 6 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
melvor-mod-manager
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Gonna be some crazy exp when I log in.
https://github.com/CherryMace/melvor-mod-manager It has a browse directory as well as the option to import mods via links or files as well. The unlimited offline should be in the browse section as it is one of the more popular ones
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How to remove 18 hour progression stop?
yes, you can dowload the Melvor Mod Manager that downloads and auto-runs mods as you start the game :D
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Keybindings (KB) - Add remappable keybindings to Melvor Idle!
You can install Keybindings on Steam through Melvor Mod Manager's Discover tab. This should probably be #1 in your load order.
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Melvor Mod Manager (M3) v0.3.0 - Install mods on Steam even easier with the new 'Discover' tab
I also did open an issue on GH before realizing this point here https://github.com/CherryMace/melvor-mod-manager/issues/3
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Melvor Mod Manager (M3) v0.2.0
Download the latest installer from the official releases
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Melvor Mod Manager (M3) v0.1.1 - Easily add scripts and extensions to the Steam edition of Melvor Idle
Download and run the Melvor-Mod-Manager-Setup-0.1.1.exe from the Latest Release. You will likely receive a warning that the publisher is unknown - I do not have a code signing certificate (if anyone has suggestions on a good CA to go with for these kinds of projects let me know!) so make sure you only download releases from GitHub or compile the code yourself.
electron-builder
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From a Day to 17 Minutes: How We’ve Dealt with Slow Build Times
The last step for each platform's build process is to upload the app to our GitHub releases repository. We automated this step from the beginning, but when we started creating builds for the new M1 chip Macs, we had to add a manual step. This involved merging files needed for the auto-updater to work with the M1 builds.
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Is macOS’s new XProtect behavioural security preparing to go live?
https://github.com/electron-userland/electron-builder/issues... that issue kinks to the PR that adds the automation.
It's a non-trivial thing to test, since it involves so many secrets and the notarization step can take over an hour, so I don't expect anyone here to actually want to look into it.
My original comment really was just venting my frustration, not a cry for help (but I might be crying soon if I can get to the bottom of this!).
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Uninstall the NightOwl macOS app now
> The ‘autoupdater’ does three things,
>
> - check the app for updates (using Sparkle)
> - report any crashes (using Sentry)
> - start a local HTTP proxy on port 40701 (this can be changed using the configuration json file in the app bundle).
>
> The latter is of course, not to be expected of any app on the machine, especially not one that just claims to be an auto updater.
Well, yes. And no.
For example, electron-builder [^0], a popular framework used for Electron app packaging and auto-updates, uses a local update server on Mac [^1] to add a more sane system backed by a more insane system, Squirrel.
[^0]: https://github.com/electron-userland/electron-builder
[^1]: https://github.com/electron-userland/electron-builder/blob/m...
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Looking for self-hosted auto update solution, working with GitLab.
The Project uses Electorn-Builder to package the app and Electorn-Updater to update.
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No keyboard? No problem. You can now use Bazecor without it! 😎
You can read about this issue here: https://github.com/electron-userland/electron-builder/issues/7114
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Spring Boot + Electron, a case study
Ostara is based off of electron-react-boilerplate and uses electron-builder to package the application.
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Electron - Not allowed to load local resource
Install electron and electron-builder
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Progress/Testing of code free I.F. engine
I believe Visual Studio Code uses Electron and posts releases on a regular basis. Maybe check their A quick Google search for "electron build github release" turns up "Electron Builder" https://www.electron.build/ I don't really know though; I've never used Electron.
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Is it worth bundling an Electron app with Puppeteer's Chromium if the main functionality is browser automation/scraper?
I also would like to have an NSIS installer so if it happens to package the Chromium executable along with my app, how can I accomplish that? I am using electron-builder.
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Can I build an electron app with just the binaries?
We use electron-builder at work.
What are some alternatives?
Melvor-Idle-Combat-Simulator-Reloaded - A browser extension for the game Melvor Idle
cross-env
SEMI
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electronmon - 🖥 run, watch, and restart electron apps using magic
melvor-keybindings - Mod for Melvor Idle that adds keybindings and remapping functionality.
obs-studio - OBS Studio - Free and open source software for live streaming and screen recording
anno1800-jakobs-mods - Mods for Anno 1800 created by me.
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htmx - </> htmx - high power tools for HTML