melvor-mod-manager
anno1800-jakobs-mods
melvor-mod-manager | anno1800-jakobs-mods | |
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6 | 4 | |
40 | 39 | |
- | - | |
0.0 | 9.0 | |
over 1 year ago | 2 months ago | |
JavaScript | JavaScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
melvor-mod-manager
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Gonna be some crazy exp when I log in.
https://github.com/CherryMace/melvor-mod-manager It has a browse directory as well as the option to import mods via links or files as well. The unlimited offline should be in the browse section as it is one of the more popular ones
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How to remove 18 hour progression stop?
yes, you can dowload the Melvor Mod Manager that downloads and auto-runs mods as you start the game :D
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Keybindings (KB) - Add remappable keybindings to Melvor Idle!
You can install Keybindings on Steam through Melvor Mod Manager's Discover tab. This should probably be #1 in your load order.
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Melvor Mod Manager (M3) v0.3.0 - Install mods on Steam even easier with the new 'Discover' tab
I also did open an issue on GH before realizing this point here https://github.com/CherryMace/melvor-mod-manager/issues/3
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Melvor Mod Manager (M3) v0.2.0
Download the latest installer from the official releases
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Melvor Mod Manager (M3) v0.1.1 - Easily add scripts and extensions to the Steam edition of Melvor Idle
Download and run the Melvor-Mod-Manager-Setup-0.1.1.exe from the Latest Release. You will likely receive a warning that the publisher is unknown - I do not have a code signing certificate (if anyone has suggestions on a good CA to go with for these kinds of projects let me know!) so make sure you only download releases from GitHub or compile the code yourself.
anno1800-jakobs-mods
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Did not know this was a thing but it's a game changer! SIU has a mod that lets you build culture building modules inside a radius instead of having to be all connected.
Jakob's Collection: https://github.com/jakobharder/anno-1800-jakobs-mods/releases
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Enhancing the Aesthetic Transition Between Harbor and Land
Jakobs altered train track textures
- Need more variety in your production buildings?
- [Mod] Biogas production now uses Dung
What are some alternatives?
Melvor-Idle-Combat-Simulator-Reloaded - A browser extension for the game Melvor Idle
Spice-it-Up - :fire: Anno 1800 Mod Collection
SEMI
HeroesOfTheStorm_S2MA - A Repo to Host *.s2ma files from Heroes of the Storm
electron-builder - A complete solution to package and build a ready for distribution Electron app with “auto update” support out of the box
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
google-jazz-modifier - Modifier for Google Jazz Piano
HeroesOfTheStorm_TryMode2.0 - A modified Try Mode Map for Heroes of the Storm to create a better experience with enhanced functionalities.
melvor-keybindings - Mod for Melvor Idle that adds keybindings and remapping functionality.
QModManager - Config based patch management for Subnautica and Subnautica: Below Zero