melexis_VGA_ToF_camera
vox
melexis_VGA_ToF_camera | vox | |
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1 | 13 | |
9 | 325 | |
- | - | |
1.8 | 5.8 | |
over 2 years ago | 7 months ago | |
D | ||
- | Boost Software License 1.0 |
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melexis_VGA_ToF_camera
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Ask HN: Who Wants to Collaborate?
I want to finish a Time Of Flight camera. My initial application was robotics, but this domain is very crowded. The start is here: https://github.com/lnsru/melexis_VGA_ToF_camera Hardware is not complete, current software is raspiraw with corresponding modified camera header file. Tweaked raspiraw can receive test pattern from sensor chip. I want to offer low cost camera commercially at the end, but have no problem open sourcing my early development. I am electrical engineer and I have all the pieces to finish this project alone, but itβs much nicer working together.
vox
- The Styx Programming Language
- Vox β multiparadigm PL inspired by D, Jai, and Zig
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Embeddable script compiler for video games
I chase the same goal with Vox, although it is written in D.
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SSA && Middle End resources
Just somewhere to point me, because while I do understand SSA a bit though I can't seem to make progress learning about it (dont know where from). I found https://github.com/MrSmith33/vox/blob/master/internals.md which kinda feeds me information but probably not enough.
- Open source compilers that use three address code as IR?
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Ask HN: Who Wants to Collaborate?
Looking for contributors to Vox programming language/compiler: Statically typed, compiled and embeddable language, primarily focused on gamedev. It uses custom backend to keep low compile-times and small size. Written in D language.
https://github.com/MrSmith33/vox
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Ast Arenas
Because it is easier to have a free-list in a dedicated array arena, so you could reuse memory when you free it (and you need to grow arrays when you fill them). I was lazy and did 13 array arenas each dedicated to allocating fixed size chunks, from 16 bytes to 64k bytes. Bigger sizes currently go to malloc/free. And I restrict arrays to PoT sizes, so they only request PoT sized chunks from array arenas.
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Data oriented compiler architecture?
I use this approach in Vox compiler. Everything is stored in arenas including AST nodes and IR. I'm in the process of documenting the design, but I added a bit of description on memory management and IR storage
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3 address form to 2 address ISA
Tip: Should probably use the Github permalink https://github.com/MrSmith33/vox/blob/35ec440d0c9a475cd4add6093d122cd249b03be9/source/be/reg_alloc/linear_scan.d#L891-L918 so later readers do not go to some random line after you change that file :)
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Compiler Speed Tests
Here is a CI build
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