megastructures-prototypes
Prototypes for the MEGASTRCUTURE roguelike game project (by Klaim)
godot-cpp
build2 package for Godot's GDExtension library (by build2-packaging)
megastructures-prototypes | godot-cpp | |
---|---|---|
7 | 2 | |
4 | 2 | |
- | - | |
8.2 | 6.9 | |
7 months ago | 12 days ago | |
C++ | Ruby | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
megastructures-prototypes
Posts with mentions or reviews of megastructures-prototypes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-04.
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Sharing Saturday #495
website | github | devlog | Project Summary (this reddit)
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build2 0.16.0 released - adds system package manager integration
These days I am packaging some libraries, including godot-cpp to use it to make GDExtensions which are plugins for the Godot Engine, as part of some game project I'm making prototypes for (to check some technical aspects of the future game). It's all using build2.
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Sharing Saturday #467
I livestream the prototypes and the code is on github but I dont know if I will continue like that for the game proper, probably not as it adds complexity in my development process... Both have advantages too so I'm still thinking until I will be forced to decide when I start the game proper.
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Anybody (else) making Rogue-likes or text adventures on the web using a web dev stack?
More details: - https://klaim.itch.io/megastructures - https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/ - prototypes: https://github.com/Klaim/megastructures-prototypes
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Sharing Saturday #455
MEGASTRUCTURES | github | devlog | livestreams Project Summary: https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/
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Sharing Saturday #454
MEGASTRUCTURES | github | devlog | livestreams
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Sharing Saturday #452
MEGASTRUCTURES | Github (prototypes) | Info | DevLog | Twitch
godot-cpp
Posts with mentions or reviews of godot-cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-10.
-
build2 0.16.0 released - adds system package manager integration
These days I am packaging some libraries, including godot-cpp to use it to make GDExtensions which are plugins for the Godot Engine, as part of some game project I'm making prototypes for (to check some technical aspects of the future game). It's all using build2.
-
Sharing Saturday #469
After build2 devs added a missing feature that was preventing me from correctly running the python scripts from godot-cpp that generates the C++ bindings (the build2 devs were actually hitting similar issues and I was lucky to reach it while they were working on a solution), I managed to complete a working version of the build2 package of godot-cpp. As a reminder, godot-cpp is the library you need to use that provides the C++ api for GDExtensions which are non-GDScript plugins for Godot. Current prototype (number2) is about checking that working with the model of the game in C++ using build2 as buildsystem and package manager but having the "view" of the game implemented using Godot is viable, work-process-wise. (see [this for more details]())
What are some alternatives?
When comparing megastructures-prototypes and godot-cpp you can also consider the following projects:
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
simalq - Infinitesimal Quest 2 + ε: A turn-based puzzling dungeon crawler
Parallax_Engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
python-tcod-ec - Entity/Component containers for implementing composition over inheritance. Works well with type hinting.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
ignorant-toothpaste - Yet Another Game Build
godot-cpp
revengate
hy - A dialect of Lisp that's embedded in Python
morphrl - A traditionally-styled roguelike game with an emphasis on progression through gaining physical mutations.
megastructures-prototypes vs godot_dialogue_manager
godot-cpp vs simalq
megastructures-prototypes vs Parallax_Engine
godot-cpp vs Godot
megastructures-prototypes vs python-tcod-ec
godot-cpp vs tauri
megastructures-prototypes vs ignorant-toothpaste
godot-cpp vs godot-cpp
megastructures-prototypes vs revengate
godot-cpp vs hy
megastructures-prototypes vs morphrl