megastructures-prototypes VS godot-cpp

Compare megastructures-prototypes vs godot-cpp and see what are their differences.

megastructures-prototypes

Prototypes for the MEGASTRCUTURE roguelike game project (by Klaim)

godot-cpp

build2 package for Godot's GDExtension library (by build2-packaging)
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megastructures-prototypes godot-cpp
7 2
4 2
- -
8.2 6.9
7 months ago 12 days ago
C++ Ruby
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

megastructures-prototypes

Posts with mentions or reviews of megastructures-prototypes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-04.

godot-cpp

Posts with mentions or reviews of godot-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-10.
  • build2 0.16.0 released - adds system package manager integration
    2 projects | /r/cpp | 10 Jul 2023
    These days I am packaging some libraries, including godot-cpp to use it to make GDExtensions which are plugins for the Godot Engine, as part of some game project I'm making prototypes for (to check some technical aspects of the future game). It's all using build2.
  • Sharing Saturday #469
    8 projects | /r/roguelikedev | 2 Jun 2023
    After build2 devs added a missing feature that was preventing me from correctly running the python scripts from godot-cpp that generates the C++ bindings (the build2 devs were actually hitting similar issues and I was lucky to reach it while they were working on a solution), I managed to complete a working version of the build2 package of godot-cpp. As a reminder, godot-cpp is the library you need to use that provides the C++ api for GDExtensions which are non-GDScript plugins for Godot. Current prototype (number2) is about checking that working with the model of the game in C++ using build2 as buildsystem and package manager but having the "view" of the game implemented using Godot is viable, work-process-wise. (see [this for more details]())

What are some alternatives?

When comparing megastructures-prototypes and godot-cpp you can also consider the following projects:

godot_dialogue_manager - A powerful nonlinear dialogue system for Godot

simalq - Infinitesimal Quest 2 + ε: A turn-based puzzling dungeon crawler

Parallax_Engine

Godot - Godot Engine – Multi-platform 2D and 3D game engine

python-tcod-ec - Entity/Component containers for implementing composition over inheritance. Works well with type hinting.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

ignorant-toothpaste - Yet Another Game Build

godot-cpp

revengate

hy - A dialect of Lisp that's embedded in Python

morphrl - A traditionally-styled roguelike game with an emphasis on progression through gaining physical mutations.