megastructures-prototypes
Parallax_Engine
megastructures-prototypes | Parallax_Engine | |
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7 | 1 | |
4 | 0 | |
- | - | |
8.2 | 10.0 | |
7 months ago | about 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
megastructures-prototypes
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Sharing Saturday #495
website | github | devlog | Project Summary (this reddit)
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build2 0.16.0 released - adds system package manager integration
These days I am packaging some libraries, including godot-cpp to use it to make GDExtensions which are plugins for the Godot Engine, as part of some game project I'm making prototypes for (to check some technical aspects of the future game). It's all using build2.
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Sharing Saturday #467
I livestream the prototypes and the code is on github but I dont know if I will continue like that for the game proper, probably not as it adds complexity in my development process... Both have advantages too so I'm still thinking until I will be forced to decide when I start the game proper.
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Anybody (else) making Rogue-likes or text adventures on the web using a web dev stack?
More details: - https://klaim.itch.io/megastructures - https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/ - prototypes: https://github.com/Klaim/megastructures-prototypes
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Sharing Saturday #455
MEGASTRUCTURES | github | devlog | livestreams Project Summary: https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/
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Sharing Saturday #454
MEGASTRUCTURES | github | devlog | livestreams
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Sharing Saturday #452
MEGASTRUCTURES | Github (prototypes) | Info | DevLog | Twitch
Parallax_Engine
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Sharing Saturday #467
Parallax Engine
What are some alternatives?
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
dungeon-generation - A simple demonstration of various roguelike dungeon generation algorithms.
godot-cpp - build2 package for Godot's GDExtension library
RogueGameDev - Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code.
python-tcod-ec - Entity/Component containers for implementing composition over inheritance. Works well with type hinting.
ignorant-toothpaste - Yet Another Game Build
revengate
morphrl - A traditionally-styled roguelike game with an emphasis on progression through gaining physical mutations.