megastructures-prototypes
Prototypes for the MEGASTRCUTURE roguelike game project (by Klaim)
CRGA
A graphics API for classic rogelikes (by Patchcoat)
megastructures-prototypes | CRGA | |
---|---|---|
7 | 3 | |
4 | 4 | |
- | - | |
8.2 | 2.0 | |
7 months ago | 9 months ago | |
C++ | C | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
megastructures-prototypes
Posts with mentions or reviews of megastructures-prototypes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-04.
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Sharing Saturday #495
website | github | devlog | Project Summary (this reddit)
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build2 0.16.0 released - adds system package manager integration
These days I am packaging some libraries, including godot-cpp to use it to make GDExtensions which are plugins for the Godot Engine, as part of some game project I'm making prototypes for (to check some technical aspects of the future game). It's all using build2.
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Sharing Saturday #467
I livestream the prototypes and the code is on github but I dont know if I will continue like that for the game proper, probably not as it adds complexity in my development process... Both have advantages too so I'm still thinking until I will be forced to decide when I start the game proper.
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Anybody (else) making Rogue-likes or text adventures on the web using a web dev stack?
More details: - https://klaim.itch.io/megastructures - https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/ - prototypes: https://github.com/Klaim/megastructures-prototypes
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Sharing Saturday #455
MEGASTRUCTURES | github | devlog | livestreams Project Summary: https://www.reddit.com/r/roguelikedev/comments/10d4013/2023_in_roguelikedev_megastructures/
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Sharing Saturday #454
MEGASTRUCTURES | github | devlog | livestreams
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Sharing Saturday #452
MEGASTRUCTURES | Github (prototypes) | Info | DevLog | Twitch
CRGA
Posts with mentions or reviews of CRGA.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-10.
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Sharing Saturday #453
github | documentation
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Sharing Saturday #452
If you want a list of functions, read crga.h. If you want an example program, read main.c.
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Sharing Saturday #451
github
What are some alternatives?
When comparing megastructures-prototypes and CRGA you can also consider the following projects:
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
VeraDungeon-Rogue - My roguelike game in Python
Parallax_Engine
python-tcod-engine-2023
godot-cpp - build2 package for Godot's GDExtension library
python-tcod-ec - Entity/Component containers for implementing composition over inheritance. Works well with type hinting.
ignorant-toothpaste - Yet Another Game Build
revengate
morphrl - A traditionally-styled roguelike game with an emphasis on progression through gaining physical mutations.
megastructures-prototypes vs godot_dialogue_manager
CRGA vs VeraDungeon-Rogue
megastructures-prototypes vs Parallax_Engine
CRGA vs python-tcod-engine-2023
megastructures-prototypes vs godot-cpp
megastructures-prototypes vs python-tcod-ec
megastructures-prototypes vs ignorant-toothpaste
megastructures-prototypes vs revengate
megastructures-prototypes vs morphrl