mazegenerator
Generate mazes of different shapes and arbitrary sizes using graph theory (by razimantv)
mazerandom
Random maze generator with no guarantee of having solution (by optiklab)
mazegenerator | mazerandom | |
---|---|---|
3 | 1 | |
1,029 | 1 | |
- | - | |
0.0 | 3.0 | |
6 months ago | 11 months ago | |
C++ | C++ | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mazegenerator
Posts with mentions or reviews of mazegenerator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-06.
-
Crafting Mazes
I discovered a well-designed mazegenerator codebase by @razimantv that accomplishes this, generating mazes in SVG file format.
-
Advice on How to Procedurally Generate a 3D/Multi-Sided Maze
I am someone who made my own made generation software (https://github.com/razimantv/mazegenerator).
- Can someone review a code I found on GitHub and tell me how I can use it?
mazerandom
Posts with mentions or reviews of mazerandom.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-06.
-
Crafting Mazes
While it would have been enticing to implement various maze generation algorithms to compare them, I also wanted a more efficient approach. The quickest solution I found involved randomly selecting connected cells. That's precisely what I did with mazerandom. This one-file application creates a grid table of 20 x 20 cells and then randomly connects them using a Depth-First Search (DFS) traversal. In other words, we're simply carving passages in the grid.
What are some alternatives?
When comparing mazegenerator and mazerandom you can also consider the following projects:
maze
mazes - A comprehensive library of algorithms for creating perfect mazes.
MeTA - A Modern C++ Data Sciences Toolkit
Mazes - C++ Maze Visualizer supporting orthogonal, hexagonal, and Voronoi diagram grids.