lava
Microsoft Azure Exploitation Framework (by mattrotlevi)
magicavoxel-shaders
A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks. (by lachlanmcdonald)
lava | magicavoxel-shaders | |
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2 | 9 | |
49 | 609 | |
- | - | |
0.0 | 3.9 | |
almost 3 years ago | 8 months ago | |
Python | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lava
Posts with mentions or reviews of lava.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-23.
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Should I be afraid of aws cloud as a security analyst?
ScoutSuite and Pacu (or Lava for Azure) are great tools and it's worth learning what they can do.
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recommended tools that do not come with Kali
Dunno how useful it'll be as it's specifically for Azure, but Lava is an awesome tool.
magicavoxel-shaders
Posts with mentions or reviews of magicavoxel-shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-22.
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magicavoxel-shaders alternatives - mvs-easy-fence and mvs-easy-window
3 projects | 22 Mar 2022
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The new, free and open source 'Ani_grass ' shader </> for MagicaVoxel creates a voxel terrain with animated grass. It uses Voronoi diagram to randomize parameters and animation. Free download on Gumroad: bit.ly/2ZahMGy
Are you going to make shaders for MagicaVoxel? Nice! You will need some knowledge of the GLSL language . Some tutorials and articles: https://thebookofshaders.com/ https://mercury.sexy/hg\_sdf/ https://iquilezles.org/www/index.htm https://github.com/lachlanmcdonald/magicavoxel-shaders/wiki/Shaders-in-MagicaVoxel this code was based on the distance map from the shader by Tempally, 2017, which was based on the code by David Hoskins, 2013. You can find the links in the text if you download my file. The source code has been modified and adapted to work with magicavoxel. The controllable parameters were added and tuned and now, , as i think, it's a convenient and useful tool for voxel artists. Thank you and good luck in learning.
- How to paint gradient?
- I am looking for some more in-depth tutorials and examples for scripting in MagicaVoxel
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A little shop.
Check out these when you are ready for more: https://github.com/lachlanmcdonald/magicavoxel-shaders
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"stay awhile"
You can thank u/mode_vis for those beauts. They have a whole list of different shaders you can purchase and add to your shaders library: https://gumroad.com/mode_vis -- This GitHub account also has a great list of shaders, and instructions on how to add if you're unfamiliar: https://github.com/lachlanmcdonald/magicavoxel-shaders/wiki Also, u/ArtChanny has some of the best tutorials on MagicaVoxel I've found: https://www.youtube.com/watch?v=SYLJ5EVvfVQ&t
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Any tips on repeating a brick pattern efficiently?
Alternatively, you can use Shader (shortcut 'C') brush for quick work. You need to download and install the brick shader first from lachlanmcdonald github.
- How to apply gradient in render-mode material properties?
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Creation Zer0 ( The Last is the First ) | made in #magicavoxel
Thank you, I'm glad you like it. Besides practicing, I would say that experimentation and exploring all of the tools and features that magicavoxel has even if you don't plan on using them at the time, but try learning how to use them all, some are very powerful. Learn commands that could be put into the command bar at the bottom. Also gather up all the shaders you can and learn those as well, some good ones are: https://github.com/lachlanmcdonald/magicavoxel-shaders https://github.com/patStar https://gumroad.com/mode_vis?sort=newest Watching some process videos like those of Knosvoxel or Madmaraca ( youtube.com/MadMaraca ) are great ideas as well though I didn't have the pleasure of having those when I started....they would have accelerated my progress. Also join the Magicavoxelcommunity ( MVC_Discord ) channel on Discord, lots of help and ideas to get and see there.
What are some alternatives?
When comparing lava and magicavoxel-shaders you can also consider the following projects:
azure-devops-python-api - Azure DevOps Python API
Erics-MagicaVoxel-Shaders - Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood System etc.
pacu - The AWS exploitation framework, designed for testing the security of Amazon Web Services environments.
opengametools - A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.