imgui VS imgui

Compare imgui vs imgui and see what are their differences.

imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies (by martty)

imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies (by TheCherno)
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imgui imgui
1 1
4 88
- -
0.0 0.0
over 4 years ago 8 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

imgui

Posts with mentions or reviews of imgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-01.
  • Render inside ImGui window
    4 projects | /r/vulkan | 1 Aug 2021
    Yeah, I been researching into this too. The main issue is that VkDescriptorSet is a 64-bit non-dispatchable handle. Ocornut want ImGui to be as compatible with 32-bit as possible. The discussion (and potential fix) could be found https://github.com/ocornut/imgui/pull/914 and https://github.com/ocornut/imgui/issues/1641. You're best bet is to modify ImGui to bind a descriptor set. You can take a look at (Martty's fork(https://github.com/martty/imgui))[https://github.com/martty/imgui})[https://github.com/martty/imgui}) or (TheCherno's fork (https://github.com/TheCherno/imgui))[https://github.com/TheCherno/imgui])[https://github.com/TheCherno/imgui]) for some

imgui

Posts with mentions or reviews of imgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-01.
  • Render inside ImGui window
    4 projects | /r/vulkan | 1 Aug 2021
    Yeah, I been researching into this too. The main issue is that VkDescriptorSet is a 64-bit non-dispatchable handle. Ocornut want ImGui to be as compatible with 32-bit as possible. The discussion (and potential fix) could be found https://github.com/ocornut/imgui/pull/914 and https://github.com/ocornut/imgui/issues/1641. You're best bet is to modify ImGui to bind a descriptor set. You can take a look at (Martty's fork(https://github.com/martty/imgui))[https://github.com/martty/imgui})[https://github.com/martty/imgui}) or (TheCherno's fork (https://github.com/TheCherno/imgui))[https://github.com/TheCherno/imgui])[https://github.com/TheCherno/imgui]) for some

What are some alternatives?

When comparing imgui and imgui you can also consider the following projects:

ParadiseEngineVulkan - Under development modular Vulkan Game Engine

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies