tophat
:tophat: a 2d game library for Umka (by marekmaskarinec)
vdrift
VDrift with Umka scripting (by vtereshkov)
tophat | vdrift | |
---|---|---|
14 | 5 | |
67 | 10 | |
- | - | |
9.2 | 3.9 | |
6 days ago | over 2 years ago | |
C | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tophat
Posts with mentions or reviews of tophat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-17.
- Show HN: Tophat – a friendly 2d game framework
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Closures in Umka
My scripting language Umka now supports closures. This is not merely a matter of fashion, but the requirement of the Tophat game engine that heavily relies on callbacks, particularly for inter-module communication via signals.
- Show HN: Tophat – a 2d game framework for Umka
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Tophat 2d game framework 1.0 released!
So, whether you're an experienced game developer or just starting, give tophat a try and see how it can make your game development process more comfortable, faster, and more enjoyable. Check out the website, and let me know what you think!
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Umka 1.0 released. It's now the scripting language in the Tophat game framework
Umka is now used for scripting in Tophat, a simple modular 2D game framework by Marek Maškarinec. Tophat 1.0 offers all basic functionality for graphics (including sprites, animations, particles and fonts), sounds and misic, keyboard and mouse controls. It also features collision detection and 2D path planning capabilities.
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Umka: what additional features do you expect from an embeddable scripting language?
I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
- Github is having a hard time rendering those graphs.
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Umka: a statically typed scripting language for games
After a year of development, Umka is now in the heart of tophat, a new 2D game engine.
- Tophat engine, an open-source game engine has just released v0.2
vdrift
Posts with mentions or reviews of vdrift.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-28.
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VDrift: Cross-Platform Driving Simulation
There is also a noteworthy fork[0] which allows you to design, tune, debug and test your own racing car autopilot using an embedded scripting language[1].
[0]: https://github.com/vtereshkov/vdrift
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Umka: what additional features do you expect from an embeddable scripting language?
I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
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VDrift/Umka - Design your own racing car autopilot
When you engage the autopilot by pressing F10, the autopilot algorithms contained in control.um and track.um are invoked. The default scripts implement a vanilla PD (proportional/differential) controller, which is not quite satisfactory at high speeds or sharp turns but can serve as a starting point for your experiments. The Umka interpreter supports "warm reload" by recompiling the scripts every time you engage the autopilot.
A new version of the VDrift racing simulator that supports embedded scripting in Umka has been released. It lets you design, tune, debug and test your own racing car autopilot without building the whole simulator from source.
What are some alternatives?
When comparing tophat and vdrift you can also consider the following projects:
umka-lang - Umka: a statically typed embeddable scripting language
opensurge - Surge Engine: a 2D retro game engine for making your dreams come true!
space-invaders-gameboy - Remaking Space Invaders for the gameboy, from scratch. Using GBDK 2020. Tutorial here: https://laroldsjubilantjunkyard.com/tutorials/recreating-gameboy-games/space-invaders/
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
sol - A C++11 Lua wrapper
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
DuckEngine - A 2D Game Engine for the web.
aftersun - Top-down 2D RPG