tophat
aftersun
tophat | aftersun | |
---|---|---|
14 | 3 | |
67 | 194 | |
- | - | |
9.2 | 9.0 | |
6 days ago | 17 days ago | |
C | Zig | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tophat
- Show HN: Tophat – a friendly 2d game framework
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Closures in Umka
My scripting language Umka now supports closures. This is not merely a matter of fashion, but the requirement of the Tophat game engine that heavily relies on callbacks, particularly for inter-module communication via signals.
- Show HN: Tophat – a 2d game framework for Umka
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Tophat 2d game framework 1.0 released!
So, whether you're an experienced game developer or just starting, give tophat a try and see how it can make your game development process more comfortable, faster, and more enjoyable. Check out the website, and let me know what you think!
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Umka 1.0 released. It's now the scripting language in the Tophat game framework
Umka is now used for scripting in Tophat, a simple modular 2D game framework by Marek Maškarinec. Tophat 1.0 offers all basic functionality for graphics (including sprites, animations, particles and fonts), sounds and misic, keyboard and mouse controls. It also features collision detection and 2D path planning capabilities.
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Umka: what additional features do you expect from an embeddable scripting language?
I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
- Github is having a hard time rendering those graphs.
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Umka: a statically typed scripting language for games
After a year of development, Umka is now in the heart of tophat, a new 2D game engine.
- Tophat engine, an open-source game engine has just released v0.2
aftersun
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Zig Software Foundation 2024 Financial Report and Fundraiser
Myself and many others are betting on Zig in major ways, I truly think it has a bright future ahead.
In spare time, myself and a few others are working on a game engine in Zig[0], and the Zig core team has been very receptive to addressing issues our project faces and supporting us.
Others are working on pixel art editors[1], open source 2D RPG games[2], there's a group of independent folks working on a 3D massive immersive sim game[3], a group working on making Zig an amazing language for micro-controllers[4], etc.
Please consider donating $5-10 a month to the ZSF! They are a great group of people, and it has so many knock-on effects for others in the FOSS community. :)
[0] https://machengine.org/
[1] https://github.com/foxnne/pixi
[2] https://github.com/foxnne/aftersun
[3] https://github.com/Srekel/tides-of-revival
[4] https://github.com/ZigEmbeddedGroup
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How to organize game structs
Take a look at this very nice (WIP) game: https://github.com/foxnne/aftersun
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Gamedev in zig
I've been working on a gamedev project in zig, using zig-gamedev. It has many libraries you can use, though my game is 2D. Feel free to check out my project if you want to see how I set things up. https://github.com/foxnne/aftersun
What are some alternatives?
umka-lang - Umka: a statically typed embeddable scripting language
RPGExample - An example of a simple RPG game using raylib
vdrift - VDrift with Umka scripting
nanovg-zig - A small anti-aliased hardware-accelerated vector graphics library
opensurge - Surge Engine: a 2D retro game engine for making your dreams come true!
zero-graphics - Application framework based on OpenGL ES 2.0. Runs on desktop machines, Android phones and the web
space-invaders-gameboy - Remaking Space Invaders for the gameboy, from scratch. Using GBDK 2020. Tutorial here: https://laroldsjubilantjunkyard.com/tutorials/recreating-gameboy-games/space-invaders/
pixi - Pixel art editor made with Zig.
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
sol - A C++11 Lua wrapper
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
DuckEngine - A 2D Game Engine for the web.