managarm
FTXUI
managarm | FTXUI | |
---|---|---|
10 | 39 | |
1,311 | 6,151 | |
1.1% | - | |
9.5 | 8.2 | |
1 day ago | 3 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
managarm
- RISC-V support (super-duper ultra WIP) by ElectrodeYT · Pull Request #534 · managarm/managarm
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What are some C++ projects with high quality code that I can read through?
managarm is pretty clean from what I remember.
- The managarm Operating System: an asynch mirokernel OS with Linux compatibility
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Tilck – A Tiny Linux-Compatible Kernel
Somewhat related, Managarm[0] also attempts to be Linux compatible, but has a microkernel, multiserver design.
0. https://github.com/managarm/managarm
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Linux Kernel 6.1 LTS Released with Initial Support for the Rust Programming Language
Neat idea. There is some research done on fully async OSes like https://github.com/managarm/managarm
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Creator of SerenityOS announces new Jakt programming language effort
If you haven't already, I'd hang out with the Managarm crew. Prety friendly, and what they're doing with C++ and async is very cool!
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In Defense of Async: Function Colors Are Rusty
But well, maybe you should look at Managarm.
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Managarm development stream VOD 6/11/2021 - Implementing /proc/self
You can find more information on the project on our github page here. It is mostly a hobby project, so me and the other developers like to work on it in our free time.
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This Month in Rust OSDev (May 2021)
Not hosted on rust-osdev but the Managarm project (an OS that focuses on async and that is primarily written in C++ so far) recently gained a rustc port and ports of some basic utilities written in Rust (ripgrep, exa). Support for Rust drivers is in the works (but still requires adding support for some libraries first that wrap the low-level system call interface).
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LakeOS: a hobbyist multiserver microkernel OS written in Rust
If you have never seen an async OS, then you must’ve missed Managarm, a fully asynchronous operating system written in c++20. It’s a cool thing to check out, runs on x86_64 (a port to a raspberry pi4 is in progress) and has an extensive userland with various Linux applications running on a custom written libc. In case you’re curious, the repo can be found here: https://github.com/managarm/managarm
FTXUI
- Functional Terminal User Interface
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: ArthurSonzogni/FTXUI
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Library for NES style terminal game.
Background: I want to make a NES Tetris) clone for the terminal, with full resolution, this is achievable through using this ▀ character, and defining back and foreground color. This would result in a 1x2 pixel and by making the game width 256x120 characters this would provide full resolution. I made some tests, creating my own encoding for the different sprites and optimizing everything, which resulted in very quick printing times, even with a normal terminal. Nearly fast enough for the full 60Hz that the NES has, when printing the whole screen. The fact that i don't need to reprint the background (except maybe a tetris), makes 60Hz a kinda realistic goal. My main concern is, that there could occur kind of a screen tearing effect, which i really want to avoid. AFAIK, ncurses has a way to print the whole "window" with a function call to avoid this issue, however I had a lot of issues when trying to use ncurses to print the entire background and figured, that there are better alternatives. I also tried FTXUI and whilst the experience of giving each "pixel" a fore- and background color was much better, i didn't quite find a way to refresh the screen like ncurses. (i think there is some kind of way with the ScreenInteractive class, but i didn't get that to work, and it seemed like there was not a way to color each pixel. with InteractiveScreen you can make your own components with the whole "text()" thing, but this isn't really what i need)
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Should I give up?
Try this library for console https://github.com/ArthurSonzogni/FTXUI
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Cross platform terminal UI?
Depends on which level of "UI" you want. Personally I like https://github.com/ArthurSonzogni/FTXUI , but if you want to do those old TUI things then probably the (n/pd)curses libraries.
- Function composition in modern C++
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
- Owl: A toolkit for writing command-line user interfaces in Elixir
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I have made a physics simulator that replicates projectile motion with quadratic drag! Please feel free to download and compile it. Let me know of any bugs!
Okay stupid suggestion I know but I've recently been learning the FTX UI library which basically adds a little bit of UI programming to the terminal and it has canvas that lets you plot pixel by pixel.
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Text UI components like “ncurses”
No affiliation with any ponzi schemes https://github.com/ArthurSonzogni/FTXUI
What are some alternatives?
mlibc - Portable C standard library
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
WingOS - a little 64bit operating system written in c++ with smp support
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
notcurses - blingful character graphics/TUI library. definitely not curses.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
Beef - Beef Programming Language
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
crystal - The Crystal Programming Language
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.