mammoth
MineCase
Our great sponsors
mammoth | MineCase | |
---|---|---|
43 | 2 | |
872 | 750 | |
- | 0.9% | |
0.0 | 0.0 | |
11 months ago | over 1 year ago | |
Java | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mammoth
- Is 48GB enough
-
Run one server on two machines
But maybe soon?
-
The server software iceberg
Yes
-
Best 1.8 .jar for Hunger Games
80 is a ton of players though, you might be able to get away with it as long as you have very powerful hardware. This might get better in the future if Mammoth "Seamless" mode gets stable.
-
Can't believe I'm still playing this game after 10 years.
There really isn't a networking library that is available that a new planetside server could use. I think spatialOS had a lot of hype around it back in 2018, but for various reasons its not widely used. There was a recent project that hypothetically could handle the scale of planetside 2 with good performance, but its still in the very early stages, and probably will be for a long while.
-
Is it possible to merge two servers into one instance?
Possible? Sure. WorldQL's Mammoth should be able to accomplish this, though it's still very much in development https://github.com/WorldQL/mammoth. Seems to be far from ready for actual server use.
-
How do servers with large (140+) player counts maintain playable TPS?
After a quick google, it looks like WorldQL and Mammoth may be what you want. They say (and show, actually) they've tested it with up to 1000 players over multiple servers (on a single world) and kept a solid 20 TPS.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. I posted it as a suggestion in the regular subreddit but it immediately got taken down.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. Please add this housemaster so we don't have too wait through a large queue and can have even more players on the server at once.
- This project looks insane but idk if its actually realistic. What do you guys think?
MineCase
-
The server software iceberg
Found it https://github.com/dotnetGame/MineCase
-
Can you host 1 minecraft server on 2 machines?
Bro, when you have 1 service one more than 1 machine it's called distributed or decentralized Using those words together with "minecraft server" you can find everything about this I don't know which project is the best, but there are many projects github I think it's an amazing idea to have a distributed server, or even a game I will read about this later, it's a very good topic Here are some links to github: https://github.com/dotnetGame/MineCase https://github.com/mappum/redstone It's exactly what you want
What are some alternatives?
MultiPaper - Multi-server, single-world papermc implementation
MotorMC - MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.
Rarismas-Server-Manager - Simple, Clean, Lightweight. RSM, Making hosting easier for everyone.
minecraft-optimization - Minecraft server optimization guide
nbt-studio - An up-to-date NBT viewer and editor with lots of new features
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
Orleans.SyncWork - This package's intention is to expose an abstract base class to allow https://github.com/dotnet/orleans/ to work with long running CPU bound synchronous work, without becoming overloaded.
FarPlaneTwo - Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
Minecraft-Console-Client - Lightweight console for Minecraft chat and automated scripts
worldql_server - The spatial message broker and database for real-time multiplayer experiences. Official Rust implementation.
BedrockManagementService - A multiple host, multiple server, Minecraft bedrock server management service and GUI manager.