mammoth
MultiPaper
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mammoth | MultiPaper | |
---|---|---|
43 | 19 | |
872 | 1,120 | |
- | 2.9% | |
0.0 | 7.6 | |
11 months ago | 6 days ago | |
Java | Java | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mammoth
- Is 48GB enough
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Run one server on two machines
But maybe soon?
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The server software iceberg
Yes
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Best 1.8 .jar for Hunger Games
80 is a ton of players though, you might be able to get away with it as long as you have very powerful hardware. This might get better in the future if Mammoth "Seamless" mode gets stable.
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Can't believe I'm still playing this game after 10 years.
There really isn't a networking library that is available that a new planetside server could use. I think spatialOS had a lot of hype around it back in 2018, but for various reasons its not widely used. There was a recent project that hypothetically could handle the scale of planetside 2 with good performance, but its still in the very early stages, and probably will be for a long while.
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Is it possible to merge two servers into one instance?
Possible? Sure. WorldQL's Mammoth should be able to accomplish this, though it's still very much in development https://github.com/WorldQL/mammoth. Seems to be far from ready for actual server use.
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How do servers with large (140+) player counts maintain playable TPS?
After a quick google, it looks like WorldQL and Mammoth may be what you want. They say (and show, actually) they've tested it with up to 1000 players over multiple servers (on a single world) and kept a solid 20 TPS.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. I posted it as a suggestion in the regular subreddit but it immediately got taken down.
- This server software was able to get 1000+ players running on one Minecraft world at once without server lag and has recently released a public build. Please add this housemaster so we don't have too wait through a large queue and can have even more players on the server at once.
- This project looks insane but idk if its actually realistic. What do you guys think?
MultiPaper
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Highly scalable Minecraft cluster
For more information on the individual config files, see MultiPaper.
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Breaking the Limits: How Folia Made 1k Player Minecraft Server a Reality
According to the making of video of this, they are using Multipaper: https://github.com/MultiPaper/MultiPaper
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The future of Kubernetes? 5 trends from Kubecon!
MultiPaper aims to address that through some complex, hopefully seamless, sharding behavior
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Thousands of players on 1 server
Just a quick correction, Mammoth is no longer maintained. You should look into MultiPaper instead https://github.com/MultiPaper/MultiPaper if you want to achieve the same!
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What is THE BEST Performance fork of paper 1.19?
I don't think you need to go anywhere above purpur if you want any sort of stability. You need to use MultiPaper at this point.
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Is 48GB enough
That project is not maintained anymore. They moved to MultiPaper https://github.com/MultiPaper/MultiPaper
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Multiple Servers for one Server?š
Like the other persons say, as i understand your question, it isnt bungeecord. What youre looking for is something like multipaper. Its different servers connecting and sharing resources for a single minecraft world. I dont know much about it, since i asked this question myself a while ago and havent used it. Im pretty sure there is a lot of bugs with it, so it may not be a good idea. Still worth a try i guess :)
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Would it be possible to use 2 machines on 1 server for extra power?
You might be able to do it with MultiPaper. Iām not sure how well it would work however.
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is server meshing possible to do with Minecraft?
MultiPaper: https://github.com/MultiPaper/MultiPaper
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Homelab Kubernetes demo
I was aware of Bungeecord actually, but after some more searching I found these: - CloudNetV3 - MultiPaper
What are some alternatives?
MotorMC - MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.
Magma-1.16.x - Minecraft Forge Hybrid server implementing the Spigot/Bukkit API (Cauldron for 1.16)
minecraft-optimization - Minecraft server optimization guide
Arclight - A Bukkit(1.19/1.20) server implementation on Forge using Mixin. ā” ā”ā”ā”ā”
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
AMP - Issue tracking and documentation for AMP
FarPlaneTwo - Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
MineCase - Minecraft server based on Orleans
worldql_server - The spatial message broker and database for real-time multiplayer experiences. Official Rust implementation.
atkinson-hyperlegible
eggs - Service eggs for the pterodactyl panel
homelab - Modern self-hosting framework, fully automated from empty disk to operating services with a single command.