scene_manager VS PostgreSQLClient

Compare scene_manager vs PostgreSQLClient and see what are their differences.

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scene_manager PostgreSQLClient
1 6
173 75
- -
5.4 0.0
about 2 months ago about 1 year ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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scene_manager

Posts with mentions or reviews of scene_manager. We have used some of these posts to build our list of alternatives and similar projects.

PostgreSQLClient

Posts with mentions or reviews of PostgreSQLClient. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-18.
  • How can I track Data such as playtime about Games hosted on Itch.io
    1 project | /r/gamedev | 17 Dec 2022
    Took some digging but I knew it was possible. https://github.com/Marzin-bot/PostgreSQLClient you should be able to connect it to a database, and from there you could convert to a spreadsheet, where you could make your graphs and metrics and stuff.
  • Online multiplayer architecture with Godot for a soccer game
    1 project | /r/godot | 6 May 2022
    You could use Nakama for authentication, teams and leaderboards. It uses a CockroachDb backend which is fully drop-in-replacement compatible with PostgreSQL. And if you go the PostgreSQL route and still want other database storage, you could use PostgreSQL Client for Godot.
  • Best way to save data of a mmorpg?
    4 projects | /r/godot | 18 Apr 2022
    At that point you’re read to upgrade to a full RDBMS server completely independent of your little SQLite db instance; take a look at PostgreSQL integration. This is a much heavier lift, so shouldn’t be done until your game is more mature and warrants spending dozens of hours learning pg.
  • Mixing C# and GDScript in Godot
    1 project | /r/godot | 9 Apr 2022
    For me it was in my server, to connect to PostgreSQL database via the C# package NpgSQL. But once I came across an alternative, I was glad to drop C# entirely. I would still use it for performance tuning late in development.
  • Database options?
    1 project | /r/godot | 16 Mar 2022
    For this purpose I would recommend looking into using a PostgreSQL database and https://github.com/Marzin-bot/PostgreSQLClient
  • Is it possible to connect to an ftp server?
    1 project | /r/godot | 13 Sep 2021

What are some alternatives?

When comparing scene_manager and PostgreSQLClient you can also consider the following projects:

bottled-up-tilemap - The most advanced tilemap plugin for Godot. Features include everything you can think of and everything from every other plugins.

Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine

screen_console - Screen Console is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes.

godot-tool_button - Easily add buttons to the Godot inspector.

CinematicCamera2D - A plugin for Godot 4 that adds a 2D cinematic camera that can be used to create smooth transitions between cameras

godot_card_engine - A plugin for Godot to create card based games

PankuConsole - Feature-packed real-time debugging toolkit for Godot Engine.

godot_animationplayer_spriteframes_helper - AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.

godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)

viewport-spy - Godot editor UI to spy on what a Viewport is rendering. Useful for debugging.

GodotFirebase - Implementations of Firebase for Godot using GDScript

discord.gd - Discord Bot API wrapper for Godot. Make bots in GDScript.