mach VS tigerbeetle

Compare mach vs tigerbeetle and see what are their differences.

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mach tigerbeetle
36 45
2,787 7,059
2.5% 5.7%
9.7 9.9
12 days ago 7 days ago
Zig Zig
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mach

Posts with mentions or reviews of mach. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-18.
  • Zig Software Foundation 2024 Financial Report and Fundraiser
    4 projects | news.ycombinator.com | 18 Jan 2024
    Myself and many others are betting on Zig in major ways, I truly think it has a bright future ahead.

    In spare time, myself and a few others are working on a game engine in Zig[0], and the Zig core team has been very receptive to addressing issues our project faces and supporting us.

    Others are working on pixel art editors[1], open source 2D RPG games[2], there's a group of independent folks working on a 3D massive immersive sim game[3], a group working on making Zig an amazing language for micro-controllers[4], etc.

    Please consider donating $5-10 a month to the ZSF! They are a great group of people, and it has so many knock-on effects for others in the FOSS community. :)

    [0] https://machengine.org/

    [1] https://github.com/foxnne/pixi

    [2] https://github.com/foxnne/aftersun

    [3] https://github.com/Srekel/tides-of-revival

    [4] https://github.com/ZigEmbeddedGroup

  • DevDocs
    19 projects | news.ycombinator.com | 12 Jan 2024
    I don't know if there's anything better than a zip. For our website[0] which includes a bunch of docs for our game engine, Zig packages, etc. we just offer a link "offline version of this site" in the footer which is an ~80MB zip file.

    I think the challenge with zip files is.. do you want all the images? do you want all versions of the docs, or just a specific version of the docs? It's hard to tailor the zip to the user's desire. But zip still seems to be the best.

    [0] https://machengine.org/

  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
  • Mach - Zig game engine & graphics toolkit
    1 project | /r/Zig | 12 Sep 2023
  • New Béziers from Math
    5 projects | news.ycombinator.com | 10 Sep 2023
    Cool to see others working on this problem. I hope more people do.

    Funnily I've seen a lot of programmers and math folks who express how truly, genuinely beautiful Beziers and the math behind them are. But I've never met an artist or graphic designer who didn't express some deep frustration at Bezier controls and how hard they are to work with.

    There are even games[0] which make a mockery out of how hard Bezier controls are to use, where the game is purely using the controls.

    Controls are just one side of the problem, in my view; the other side is that cubics are terrible for GPUs, they don't understand them - and I believe many of the best 2D graphics libraries today are not even fully GPU accelerated, e.g. Skia. There are folks working on compute shader-based approaches, where we try to shoe-horn this CPU-focused algorithm into GPUs and pray - but it still isn't really suitable.

    The controls suck for artists, and the math sucks for GPUs. This is only true of cubics, if you restrict yourself to quadratics (although that brings other challenges), both the control issue goes away (you can just click+drag the curve!) and the performance issue goes away (quadratics are triangles, GPUs love them)

    That's the summary of the talk[1] I gave at SYCL'22. In that talk, I didn't have time to present the downsides of quadratics (which are real) - so if you watch it please keep that in mind - but my overall point I think is a solid one: the controls suck, and GPUs can't handle them.

    The only reason we stick with cubics in its current form is because of SVG, compatibility with existing tooling, etc. But isn't it crazy? We have new bitmap image formats all the time, and so few vector graphics formats.

    In Mach engine[2] we're continuing to explore this space, end-to-end, from author tooling -> format -> rendering. I'm not claiming we have a perfect solution, we don't, but we're at least thinking about this problem. Kudos to the authors of this article for thinking about this space as well.

    [0] https://bezier.method.ac/

    [1] https://www.youtube.com/watch?v=QTybQ-5MlrE

    [2] https://machengine.org

  • 0.11.0 Release Notes
    12 projects | news.ycombinator.com | 3 Aug 2023
    A game engine https://machengine.org is being written in zig, there's also https://microzig.tech as zig is well suited to embedded development.
  • Significant examples of Zig software (June 2023)?
    7 projects | /r/Zig | 6 Jun 2023
    https://github.com/hexops/mach (shameless plug)
  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.

    WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.

    [1] https://github.com/hexops/mach-examples

    [2] https://github.com/hexops/mach#supported-zig-version

  • Zig for gamedev?
    7 projects | /r/Zig | 15 Apr 2023
    We're building Mach which aims to be competitive with Unity/Unreal/Godot in spriti, but super modular / let you pick and choose which parts to use or build yourself.
  • Mach (Zig) Adventures - Part 1
    2 projects | /r/Zig | 12 Apr 2023
    git clone --recursive https://github.com/hexops/mach-examples cd mach-examples/ zig build run-sprite2d

tigerbeetle

Posts with mentions or reviews of tigerbeetle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-14.
  • Redis Re-Implemented with SQLite
    15 projects | news.ycombinator.com | 14 Apr 2024
    I'm waiting for someone to implement the Redis API by swapping out the state machine in TigerBeetle (which was built modularly such that the state machine can be swapped out).

    https://tigerbeetle.com/

  • The Fastest and Safest Database [video]
    1 project | news.ycombinator.com | 2 Mar 2024
    I fully agree with what Prime says at the end - Joran has really set a new bar here for all future database presentations.

    Hearing that the entire TigerBeetle domain logic lives in a single file [0] (and is intended to be pluggable for other OLTP use cases!) makes it 1000% more tempting to spend the weekend getting up to speed with Zig.

    [0] https://github.com/tigerbeetle/tigerbeetle/blob/main/src/sta...

  • Building a Scalable Accounting Ledger
    1 project | news.ycombinator.com | 2 Mar 2024
    Why would you want to build your own accounting ledger from scratch? Accounting is a completely new domain for most engineers, and TigerBeetle (https://tigerbeetle.com/) already solves this problem.
  • Tiger Style
    1 project | news.ycombinator.com | 23 Feb 2024
  • Tigerbeetle's Storage Fault Model
    1 project | news.ycombinator.com | 17 Nov 2023
  • Factor is faster than Zig
    11 projects | news.ycombinator.com | 10 Nov 2023
  • The Raft Consensus Algorithm
    5 projects | news.ycombinator.com | 3 Sep 2023
    Maelstrom [1], a workbench for learning distributed systems from the creator of Jepsen, includes a simple (model-checked) implementation of Raft and an excellent tutorial on implementing it.

    Raft is a simple algorithm, but as others have noted, the original paper includes many correctness details often brushed over in toy implementations. Furthermore, the fallibility of real-world hardware (handling memory/disk corruption and grey failures), the requirements of real-world systems with tight latency SLAs, and a need for things like flexible quorum/dynamic cluster membership make implementing it for production a long and daunting task. The commit history of etcd and hashicorp/raft, likely the two most battle-tested open source implementations of raft that still surface correctness bugs on the regular tell you all you need to know.

    The tigerbeetle team talks in detail about the real-world aspects of distributed systems on imperfect hardware/non-abstracted system models, and why they chose viewstamp replication, which predates Paxos but looks more like Raft.

    [1]: https://github.com/jepsen-io/maelstrom/

    [2]: https://github.com/tigerbeetle/tigerbeetle/blob/main/docs/DE...

  • Fastest Branchless Binary Search
    14 projects | news.ycombinator.com | 11 Aug 2023
  • CWE Top Most Dangerous Software Weaknesses
    4 projects | news.ycombinator.com | 13 Jul 2023
    > There is no reason to use a memory unsafe language anymore, except legacy codebases, and that is also slowly but surely diminishing. I'm still yet to hear this amazingly compelling reason that you just need memory unsafe languages. In terms of cost/benefits analysis, memory unsafety is literally all costs.

    Tell that to the authors of new memory unsafe languages (like Zig) and creators of new project in those languages (like https://tigerbeetle.com) :(

  • Problems of C, and how Zig addresses them
    7 projects | news.ycombinator.com | 3 Jul 2023

What are some alternatives?

When comparing mach and tigerbeetle you can also consider the following projects:

SDL.zig - A shallow wrapper around SDL that provides object API and error handling

LevelDB - LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

quickjs-emscripten - Safely execute untrusted Javascript in your Javascript, and execute synchronous code that uses async functions

bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one

zigstr - Zigstr is a UTF-8 string type for Zig programs.

reshade - A generic post-processing injector for games and video software.

arocc - A C compiler written in Zig.

rafiki - An open-source, comprehensive Interledger service for wallet providers, enabling them to provide Interledger functionality to their users.

mach-glfw-vulkan-example - mach-glfw Vulkan example

Box2D - Box2D is a 2D physics engine for games