mach-gpu-dawn
zig-network
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mach-gpu-dawn | zig-network | |
---|---|---|
2 | 3 | |
143 | 389 | |
2.1% | - | |
8.6 | 6.3 | |
7 days ago | about 1 month ago | |
Zig | Zig | |
GNU General Public License v3.0 or later | MIT License |
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mach-gpu-dawn
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What's your go to platform for developing with WebGPU?
It's using a Dawn a couple months out of date, but there's this: https://github.com/hexops/mach-gpu-dawn
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zig-gamedev: audio experiments sample app (wgpu, cross-platfrom)
When reading "wgpu", I wondered if it used the WebGPU implementation of the same name (wgpu) rather than Dawn. It may be worth changing mentions of "wgpu" to "WebGPU" in zgpu (and these titles) similar to how its dependency, mach-gpu-dawn, uses these names,
zig-network
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Zig Common Tasks - a collection of Zig code snippets for some of the most common tasks
There is an external package which you can use instead here that is cross compatible between systems: https://github.com/MasterQ32/zig-network
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Socket/UDP implementation? => CoAP
As `std.net` is this experimental, there is currently no support for UDP at all in the standard library. However there is a library named zig-network which supports UDP sockets. There's also an example of UDP Discovery Protocol implemented with in examples/discovery which uses them so you can quickly start with an UDP client and server.
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What is a good resource guide to learning network programming in zig. I am reading Network Programming in C from Packt. I can do a @cImport but I want it to be purely in Zig. I for example in the text they use netdb, is there an equivalent in Zig?
Try use: https://github.com/MasterQ32/zig-network
What are some alternatives?
wgpu - Cross-platform, safe, pure-rust graphics api.
ctsTraffic - ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics
capy - 💻Build one codebase and get native UI on Windows, Linux and Web
zgl - Zig OpenGL Wrapper
zig-clap - Simple command line argument parsing library
SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.
zig-gamedev - Main monorepo for @zig-gamedev libs and example applications
netpunch
mach - zig game engine & graphics toolkit
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
gpuweb - Where the GPU for the Web work happens!
zig-common-tasks - Zig common tasks (code samples)