mach-examples VS three.js

Compare mach-examples vs three.js and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
mach-examples three.js
5 451
88 98,992
- -
9.2 9.9
2 months ago 5 days ago
Zig JavaScript
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mach-examples

Posts with mentions or reviews of mach-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.
  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    Zig fits pretty naturally here too. We've got ~19 WebGPU examples[1] which use Dawn natively (no browser support yet), and we build it using Zig's build system so it 'just works' out of the box with zero fuss as long as you grab a recent Zig version[2]. No messing with cmake/ninja/depot_tools/etc.

    WASM support in Zig, Rust, and C++ is also not equal. C++ prefers Emscripten which reimplements parts of popular libraries like SDL, for me personally that feels a bit weird as I don't want my compiler implementing my libraries / changing how they behave. Rust I believe generally avoids emscripten(?), but Zig for sure lets me target WASM natively and compile C/C++ code to it using the LLVM backend and soon the custom Zig compiler backend.

    [1] https://github.com/hexops/mach-examples

    [2] https://github.com/hexops/mach#supported-zig-version

  • Mach (Zig) Adventures - Part 1
    2 projects | /r/Zig | 12 Apr 2023
    git clone --recursive https://github.com/hexops/mach-examples cd mach-examples/ zig build run-sprite2d
  • Just found out about Zig and wonder what would be the best graphics library to pair with it?
    5 projects | /r/Zig | 1 Feb 2023
    Mach core (pretty much ready for use today): a modern alternative to e.g. SDL+OpenGL which gives you just a Window+Input+GPU. We have ~16 examples including texturing, PBR, deferred rendering, etc.
  • Learning Modern 3D Graphics Programming
    9 projects | news.ycombinator.com | 28 Dec 2022
    links to the github examples are all busted: https://github.com/hexops/mach-examples/tree/main/cubemap
  • mach-examples: 15+ standalone Mach core examples (WebGPU, sysaudio, etc.)
    1 project | /r/Zig | 16 Oct 2022

three.js

Posts with mentions or reviews of three.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-05.
  • I've made game engine (I think)
    2 projects | dev.to | 5 May 2024
    Hi! With Python and ThreeJS (https://threejs.org/) I have made app to make easy 3d visualisation, which you can test in browser. Like this:
  • Implementing 3D Graphics in React
    6 projects | dev.to | 3 May 2024
    In React, there are different libraries for rendering 3D. In this article, we will focus on how to use the Three.js Library, React Three Fiber library, and the React Three Drei library for creating 3D objects.
  • Implementing Bloom Effect with Mapbox and Three.js
    3 projects | dev.to | 8 Apr 2024
    Regarding the optimization of the effect, I found an issue on the three.js GitHub repository: https://github.com/mrdoob/three.js/issues/14104 The alpha channel issue seems to be a difficult problem, which has been present since 2018. At the end of the discussion, a solution proposed by a contributor is not to modify the UnrealBloomPass but to blend the source texture and target texture in the shader.
  • Finding Stars and Affirmations in the Sky with Three.js for Ayra Starr
    2 projects | dev.to | 1 Apr 2024
    Here's how we used Three.js to place and find affirmations in the sky.
  • Ask HN: Tips to get started on my own server
    19 projects | news.ycombinator.com | 25 Mar 2024
  • Incredible JavaScript Animation Libraries
    6 projects | dev.to | 24 Mar 2024
    Three.js is dedicated to generating 3D visuals, offering a powerful suite of features and tools. It is built atop WebGL and optimizes GPU usage for rapid rendering, ensuring smooth performance across devices, including those with limited resources. Three.js's versatility allows for the creation of a vast spectrum of 3D graphics and animations, ranging from simple shapes to intricate models.
  • JavaScript Libraries That You Should Know
    8 projects | dev.to | 19 Mar 2024
    7. three.js
  • React: A Mess That Shouldn't Exist In Web Development
    3 projects | dev.to | 9 Mar 2024
    Most of frontend libraries are made with Vanilla JS. An example of library that you might frequently use is "Chart.js". But React is not compatible with Chart.js so here it comes "React-chartjs-2" A wrapper library to work with Chart.js in React ecosystem. Oh you want to use "three.js" for some cool 3D? you will need "React-three/fiber". In my case, I need to implement "telegram-web-app", not so fast, I have to create my own wrapper to be able to use it.
  • JPEG XL Is a Stupid Name
    1 project | news.ycombinator.com | 5 Mar 2024
  • Things you should know before learning Three.js
    1 project | dev.to | 4 Feb 2024
    For one of my 100-Day Challenges, I chose to dive into Three.js, a JavaScript 3D library. It's easy to start learning, and it becomes difficult to master with the inclusion of shaders.

What are some alternatives?

When comparing mach-examples and three.js you can also consider the following projects:

webassembly-canvas - Draw canvas using WASM

BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

mach - zig game engine & graphics toolkit

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

model-viewer - Easily display interactive 3D models on the web and in AR!

score - ossia score, an interactive sequencer for the intermedia arts

heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

A-Frame - :a: Web framework for building virtual reality experiences.

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

framer/motion - Open source, production-ready animation and gesture library for React