lyon
2D graphics rendering on the GPU in rust using path tessellation. (by nical)
Brush-Nodes
WebGL node-driven procedural material generator prototype (by Keavon)
lyon | Brush-Nodes | |
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4 | 1 | |
2,241 | 27 | |
- | - | |
7.6 | 3.9 | |
10 days ago | 3 months ago | |
Rust | JavaScript | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lyon
Posts with mentions or reviews of lyon.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-11.
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Announcing lyon 1.0.0
Where is the changelog? https://github.com/nical/lyon/blob/master/CHANGELOG.md is not up to date.
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femtovg VS lyon - a user suggested alternative
2 projects | 21 May 2022
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Any good video tutorials on making a OS with a GUI?
In fact, if using a modern graphics pipeline with shaders, you will actually have to learn how to draw a single rectangle to your screen, and then use that knowledge to draw (anti-aliased) lines, rectangles, arcs, circles, ellipses, etc. too. For instance, have a look at https://www.cairographics.org/ https://github.com/vurtun/nuklear https://github.com/memononen/nanovg and https://github.com/nical/lyon. There are probably also tutorials on how to draw vectorized graphics using OpenGL, Vulkan, etc.
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Question: Expected webrender impact, or influence, on emacs redisplay
Use Lyno or pathfinder to render font or svg
Brush-Nodes
Posts with mentions or reviews of Brush-Nodes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-11.
-
Announcing lyon 1.0.0
Do you have any more details about what you're doing with that example? It looks potentially very similar to my recent thesis work for generating procedural brush strokes styles. We plan to implement this concept into Graphite. My hacky last-minute solution for path self-intersection was setting gl.blendEquation(gl.MIN);, although probably an actual blend mode like multiply would be more appropriate (but slightly harder to implement).
What are some alternatives?
When comparing lyon and Brush-Nodes you can also consider the following projects:
pathfinder - A fast, practical GPU rasterizer for fonts and vector graphics
crates.io - The Rust package registry
harfbuzz - HarfBuzz text shaping engine
Thesis - Artist-Configurable Node-Based Approach to Generate Procedural Brush Stroke Textures for Digital Painting
static_aabb2d_index - Fast static 2D axis aligned bounding box index
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
nuklear
femtovg - Antialiased 2D vector drawing library written in Rust
Servo - Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine
rustybuzz - A complete harfbuzz's shaping algorithm port to Rust