lwjgl3-demos
Demo suite for LWJGL 3 (by LWJGL)
JOML
A Java math library for OpenGL rendering calculations (by JOML-CI)
lwjgl3-demos | JOML | |
---|---|---|
1 | 1 | |
338 | 702 | |
0.0% | 0.4% | |
6.5 | 7.3 | |
4 months ago | 7 months ago | |
Java | Java | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lwjgl3-demos
Posts with mentions or reviews of lwjgl3-demos.
We have used some of these posts to build our list of alternatives
and similar projects.
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Multi Draw Elements Indirect on LWJGL
I've been searching the solution everywhere but without results. I checked a lot of C++ examples and it seemed that everything "was in the right place", I checked also the VoxelGameGL in lwjgl3-demos but it is not so straightforward and it is rendering only cubes, so it is not the same case.
JOML
Posts with mentions or reviews of JOML.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-29.
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In java >=9 when using modules what is the correct way to require javax.vecmath?
Any reason you use javax.vecmath instead of something like JOML?
What are some alternatives?
When comparing lwjgl3-demos and JOML you can also consider the following projects:
vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
glm - jvm glm
lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3
imgui-java - JNI based binding for Dear ImGui