packages
ipfs
packages | ipfs | |
---|---|---|
57 | 483 | |
35 | 22,527 | |
- | 0.2% | |
9.8 | 4.4 | |
2 days ago | 3 months ago | |
Shell | ||
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
packages
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New luxtorpeda-dev Client Release (Version 63)
Switch to using Steam Linux Runtime - Sniper for the built engines. This provides newer tooling for builds, which should make future development easier, for example being able to build qt 5.15 and have gcc 10 available. The 100+ engines have been re-built. Note that previous clients should still work on the older soldier, but any new updates will only happen to sniper (this client and above). If you run into any issues with the engines, please open a new issue in the packages repo.
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"Sam & Max Hit the Road"s source port added to Luxtorpeda for Steam
What happened here is the Luxtorpeda is now allowing normal ScummVM to launch this game (this commit). I think before you needed the separate Roberta layer to do this.
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Performance issue on Steam Deck
Luxtorpeda OpenMW is currently broken, there’s a performance bug. https://github.com/luxtorpeda-dev/packages/issues/840
- Native Aliens Vs Predator Save Limit
- Help with an old visual basic game
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UT99/UT2004 on Linux Ubuntu 22.04
1) Then download and extract this to somewhere else.
- Modded DOOM on Linux?
- Anyone tried Daggerfall Unity through proton?
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troubleshooting save syncing between linux desktop and steam deck (openMW)
I'm the maintainer of luxtorpeda-dev. It currently does not support cloud saves, but it's something that I'm working on (you can see progress as I make it here: https://github.com/luxtorpeda-dev/packages/issues/645)
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Classic Bethesda titles come to Steam, play them easily on Linux
Daggerfall Unity will likely be in Luxtorpeda soon, there'a a PR for it: https://github.com/luxtorpeda-dev/packages/pull/651
ipfs
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Filecoin Foundation Successfully Deploys IPFS in Space
> CDNs
If you think IPFS is trying to "re-spin CDNs as their invention", I'm pretty sure you misunderstand what IPFS. The homepage is a great starting point if you're curious rather than antagonistic: https://ipfs.tech/
> IPFS doesn't solve persistence of data
I don't think it claims to solve this either? What it does claim to solve is the persistence of identifiers of data.
> doesn't solve churn in p2p systems
What P2P system has ever done so or even claimed to have done so?
- Ask HN: Do we have a protocol for interplanetary internet?
- Create bug Microsoft Windows98 to help me get the job and the other
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Build an AI-powered NFT generator with TS, GPT, Polygon and CASE (Part 1/2)
We will create a web app that will let users mint a NFT in one click: creating an AI art from a prompt, storing it on IPFS and mint the unique NFT in Polygon so you can see it on OpenSea. Pretty cool right ?
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Building Trust in a Trustless World: Decentralized Applications Unveiled
IPFS, which stands for Inter-Planetary File System, is a decentralized storage system where files are distributed among peers in a peer-to-peer (P2P) network. It operates on a "content addressable" model, meaning that each file is given a unique hash that serves as its identifier. By using this hash, you can retrieve any file from any IPFS node in the network.
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rarbg archive removed from GitHub due to DMCA
Like this? https://ipfs.tech/
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Mirrors or alternatives to e621 on the decentralized / distributed web
Was thinking of something and figured it would be a good opportunity to ask here. With the censorship madness going on in the world and furry community included, I often worry if even places like e621 can remain free and open in the face of increasing pressure by increasingly angry and authoritarian crowds. For both this and other geek reasons I've been interested in decentralized internet technology for a long time, following projects like IFPS which I just love as a concept.
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How would you exchange information between places thousands of light years apart? How would "internet" work at such distances?
Using the Interplanetary File System, a real thing that exists today, designed for this purpose.
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Alternative to Youtube Vimeo
I post a lot about IPFS, I was using the 'ipfs mount' to virtually offer my entire collection from my NAS (on a private 'swarm' of course) to the remote stations.
- Vous avez un avatar hexagonal sur reddit ? Félicitations, c'est un NFT. Vous ne le saviez pas ? C'est normal, reddit évite soigneusement d'utiliser ce terme, réussissant ainsi à vendre des NFT à ses utilisateurs largement anti-crypto.
What are some alternatives?
Sonic CD Decomp Android - A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
arweave - The Arweave server and App Developer Toolkit.
runelite - Open source Old School RuneScape client
ZeroNet - ZeroNet - Decentralized websites using Bitcoin crypto and BitTorrent network
vitaRTCW - Return to Castle Wolfenstein port for PSVITA.
orbitdb - Peer-to-Peer Databases for the Decentralized Web
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
nostr - a truly censorship-resistant alternative to Twitter that has a chance of working
Raze - Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
skynet-webportal - A webapp that makes Skynet accessible to web browsers.
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
graph-node - Graph Node indexes data from blockchains such as Ethereum and serves it over GraphQL