luna
procedural-gl-js
luna | procedural-gl-js | |
---|---|---|
2 | 11 | |
897 | 1,266 | |
0.9% | - | |
7.9 | 0.0 | |
3 days ago | almost 3 years ago | |
Python | JavaScript | |
BSD 3-clause "New" or "Revised" License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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luna
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QuickLogic Opens Up FPGA Design
Check out https://github.com/greatscottgadgets/luna and https://github.com/tinyfpga/TinyFPGA-Bootloader
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Ask HN: What Are You Working On?
What the hell, here are a bunch of half-baked ideas that I haven't made time for because I'm lazy and stressed out and exhausted:
1. Designing a protocol and air interface for an amateur radio cellular network. This started out with some spread spectrum experiments and an interest in low-probability-of-intercept (below the noise floor) communication. The idea I have now is sort of a cross between APRS and DMR using modern modulation techniques. The network would consist of amateur rooftop "cells" with internet connections, and mobile transponders that communicate with those cells. There'd be some sort of callsign or key based addressing scheme and IP-like network topology discovery. Everything will be authenticated. I'd love to have an encrypted mode, but unless the laws change, it probably isn't going to happen.
2. Open-source firmware or gateware implementation of a USB PD controller that supports entering/exiting alternate modes properly. Inspired by Kate Temkin's Luna project [1]. I got the impression that PD was out of scope for LUNA, at least for the time being, but it would be really nice to have both a USB and PD stack that could be integrated onto a small, inexpensive chip without the proprietary mess.
[1] https://github.com/greatscottgadgets/luna
procedural-gl-js
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Recreating Real-World Terrain with React, Three.js and WebGL Shaders
Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.
The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.
Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)
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Visualization of 40M Cell Towers
Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?
I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.
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React Component for 3D Maps
Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.
The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js
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Ask HN: What Are You Working On?
- Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/
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Mountain Peaks in WebGL
The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js
What are some alternatives?
PyHardwareLibrary - A simple application-oriented and device-oriented library with a variety of communication ports for controlling devices (POSIX serial, USB, etc...)
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2
LIPS - Scheme based powerful lisp interpreter in JavaScript
suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.
Oat++ - 🌱Light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.
rnnoise - Recurrent neural network for audio noise reduction
CoinBLAS - Bitcoin blockchain graph analysis with the GraphBLAS.
ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!
cratetorrent - A BitTorrent V1 engine library for Rust (and currently Linux)
atbswp - A minimalist macro recorder
auto-editor - Auto-Editor: Effort free video editing!