lucet VS specs

Compare lucet vs specs and see what are their differences.

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lucet specs
5 13
4,061 2,417
- 1.2%
6.6 6.4
about 2 years ago 5 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lucet

Posts with mentions or reviews of lucet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-10.

specs

Posts with mentions or reviews of specs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-02.

What are some alternatives?

When comparing lucet and specs you can also consider the following projects:

lunatic - The Lunatic VM [Moved to: https://github.com/lunatic-solutions/lunatic]

bevy - A refreshingly simple data-driven game engine built in Rust

genact - 🌀 A nonsense activity generator

Amethyst - Data-oriented and data-driven game engine written in Rust

async-std - Async version of the Rust standard library

ggez - Rust library to create a Good Game Easily

Celluloid - Actor-based concurrent object framework for Ruby

Crayon - A small, portable and extensible game framework written in Rust.

Kubewarden - Kubewarden is a policy engine for Kubernetes. It helps with keeping your Kubernetes clusters secure and compliant. Kubewarden policies can be written using regular programming languages or Domain Specific Languages (DSL) sugh as Rego. Policies are compiled into WebAssembly modules that are then distributed using traditional container registries.

piston - A modular game engine written in Rust

component - Managed lifecycle of stateful objects in Clojure

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]