luarocks
godot-lua-pluginscript
Our great sponsors
luarocks | godot-lua-pluginscript | |
---|---|---|
13 | 13 | |
3,073 | 280 | |
1.6% | - | |
9.1 | 5.2 | |
19 days ago | about 1 year ago | |
Lua | Lua | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
luarocks
-
what does the luarocks variable LUA_INCDIR get used for?
LUA_INCDIR is not listed on either https://github.com/luarocks/luarocks/wiki/Installation-instructions-for-Unix or https://github.com/luarocks/luarocks/wiki/Installation-instructions-for-Unix but luarocks complains that it's not set. What does it do?
- Luarocks doesn't work with LuaJIT
-
Introducing Luarocks-Tag-Release - Publish your Neovim plugins to LuaRocks
Luarocks packages (or "rocks") provide a rockspec, which luarocks uses to build the package and resolve dependencies.
- I am trying to develop a website using Lua.
-
This is how I use luarocks in my awesomewm
The luarocks.loader module is provided by Luarocks and basically replace the standard require function by a version that handles Rocks installed with Luarocks (https://github.com/luarocks/luarocks/wiki/Using-LuaRocks#multiple-versions-using-the-luarocks-package-loader and https://github.com/luarocks/luarocks/blob/master/src/luarocks/loader.lua). Note that this is safer than your implementation since it "knows" the running Lua version and the corresponding Luarocks installed files. So it will automatically load modules at the correct version / path (without additional set_path and hard coded string).
-
Seeking feedback on command line syntax highlighter
I would reccomend you use luarocks for the project. Itβs the βstandardβ package manager for lua, and supports building the C parts (using autotools). It also manages the dependencies for you!
- How do I install from GitHub on Mac?
-
How to make Lua more of a mainstream language?
What kinds of trouble? It looks like it's under active development https://github.com/luarocks/luarocks/commits/master ...have your troubles with it been specific enough things that you could post them in the issue queue?
-
I'm trying to run `luarocks install lpeglabel` and I keep getting "fatal error C1083: Cannot open include file: 'stdarg.h': No such file or directory"
what luarocks version are you running? If it is the one from luaForWindows, then I recommend upgrading it (https://github.com/luarocks/luarocks/wiki/Download). Solved my include problems but requires a bit of configration
- (Luarocks): C Module, including header & their implementation files?
godot-lua-pluginscript
-
How good is Lua in Godot
https://github.com/gilzoide/godot-lua-pluginscript this seems to be the main option. But it only supports 3.x not 4.x. I would have a dive into it but the functionality of GD script is vast and because it's the native implementation you are less likely to have issues down the line.
-
Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
-
What's the best free software to start off with
Looks like there is 3rd party Lua support for Godot. I would try to go that route. https://github.com/gilzoide/godot-lua-pluginscript
- Language Interpreter for Coding Game
- How ok would it be to include a version of Godot with a game?
-
How do i get input with lua?
I Googled "godot lua plugin" and found this API reference for this plugin.
-
Are there any add-ons that will add support for Logitech G Hub?
integrate Lua script execution from Godot (https://github.com/gilzoide/godot-lua-pluginscript)
-
Are there other languages that can be compiled to GDScript bytecode?
Lua Support
- Can you add a scripting language to your game, such as lua?
- Is there a way to embed Lua into a Godot project?
What are some alternatives?
lit - Toolkit for developing, sharing, and running luvit/lua programs and libraries.
nelua-lang - Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
hererocks - Python script for installing Lua/LuaJIT and LuaRocks into a local directory
godot-python - Python support for Godot πππ
lazy.nvim - π€ A modern plugin manager for Neovim
luakit - Fast, small, webkit based browser framework extensible by Lua.
raylua - Cross-Platform, Modern, And updated LuaJIT bindings for raylib library.
godot-ruby - ruby language binding for godot game engine
paq-nvim - π Neovim package manager
apisix - The Cloud-Native API Gateway
awesome-lua - A curated list of quality Lua packages and resources.
mongo-driver-godot - Unofficial MongoDB driver for Godot Engine 3.3