luarocks
awesome-lua
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luarocks | awesome-lua | |
---|---|---|
13 | 11 | |
3,073 | 3,757 | |
1.6% | - | |
9.1 | 0.0 | |
18 days ago | 19 days ago | |
Lua | ||
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
luarocks
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what does the luarocks variable LUA_INCDIR get used for?
LUA_INCDIR is not listed on either https://github.com/luarocks/luarocks/wiki/Installation-instructions-for-Unix or https://github.com/luarocks/luarocks/wiki/Installation-instructions-for-Unix but luarocks complains that it's not set. What does it do?
- Luarocks doesn't work with LuaJIT
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Introducing Luarocks-Tag-Release - Publish your Neovim plugins to LuaRocks
Luarocks packages (or "rocks") provide a rockspec, which luarocks uses to build the package and resolve dependencies.
- I am trying to develop a website using Lua.
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This is how I use luarocks in my awesomewm
The luarocks.loader module is provided by Luarocks and basically replace the standard require function by a version that handles Rocks installed with Luarocks (https://github.com/luarocks/luarocks/wiki/Using-LuaRocks#multiple-versions-using-the-luarocks-package-loader and https://github.com/luarocks/luarocks/blob/master/src/luarocks/loader.lua). Note that this is safer than your implementation since it "knows" the running Lua version and the corresponding Luarocks installed files. So it will automatically load modules at the correct version / path (without additional set_path and hard coded string).
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Seeking feedback on command line syntax highlighter
I would reccomend you use luarocks for the project. It’s the “standard” package manager for lua, and supports building the C parts (using autotools). It also manages the dependencies for you!
- How do I install from GitHub on Mac?
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How to make Lua more of a mainstream language?
What kinds of trouble? It looks like it's under active development https://github.com/luarocks/luarocks/commits/master ...have your troubles with it been specific enough things that you could post them in the issue queue?
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I'm trying to run `luarocks install lpeglabel` and I keep getting "fatal error C1083: Cannot open include file: 'stdarg.h': No such file or directory"
what luarocks version are you running? If it is the one from luaForWindows, then I recommend upgrading it (https://github.com/luarocks/luarocks/wiki/Download). Solved my include problems but requires a bit of configration
- (Luarocks): C Module, including header & their implementation files?
awesome-lua
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Gearing up for Lua
If you're familiar with awesome-lists, you'll be happy to know that an awesome-lua repository does in fact exist. This list contains more interesting stuff about the language, along with going deeper into certain niches that I'm not even going to start to touch.
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What's your opinion on Lua programming language?
Lua has a lot going for it. Its memory footprint is nicely small, its practical expressiveness is quite high (though not as high as Python's or Perl's), luajit's runtime performance is very good for such a highly-expressive language, and it has a great set of libraries integrating with a lot of commonly-used services.
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Advice to Aimless, Excited Programmers (2010)
I believe there is a way to accomplish this without seeking input from people on Reddit or message boards for new domains to contribute to.
There are lists on Github that curate libraries native to a particular programming language. For example, there is a list for Lua (https://github.com/LewisJEllis/awesome-lua) and another for Python (https://github.com/vinta/awesome-python). Explore these lists to identify areas that may require assistance. Some of these lists have not been updated for years, so it is worthwhile to conduct additional research on the domain before undertaking a project.
I have personally completed a project using this approach, although I did have some background knowledge in that domain.
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Where do I go after learning lua?
This was a list I got in my mind without googling... for more inspiration and see what others are doing take a look at awesome Lua: https://github.com/LewisJEllis/awesome-lua
- Library support situation?
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there seems to be an alarmingly small amount of support for lua compared with other programming languages
Check out awesome-love2d on github, there's tons of libraries for all sorts of stuff including UI. Also check out awesome-lua.
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Any good Lua Modules out there ?
So I’m 100% not the person to ask but usually the “awesome” lists on GitHub are a good place to start. Here is the awesome-lua repo for example.
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Beginneer's guide to using Luarocks on neovim plugins
Disclaimer: i'm still new to this world as well, i went through this for making use of luacheck, a linter tool for Lua, but the possibilities are just endless, you can take a peek at some awesome-lua repo on GitHub to find out the amazing tools that you can implement to your projects
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Lua Limitations
Look at all the awesome stuff you can do with Lua.
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OOP in Love2d
https://github.com/LewisJEllis/awesome-lua#object-oriented-programming
What are some alternatives?
lit - Toolkit for developing, sharing, and running luvit/lua programs and libraries.
middleclass - Object-orientation for Lua
hererocks - Python script for installing Lua/LuaJIT and LuaRocks into a local directory
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
lazy.nvim - 💤 A modern plugin manager for Neovim
luv - Bare libuv bindings for lua
godot-lua-pluginscript - Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
classic - Tiny class module for Lua
raylua - Cross-Platform, Modern, And updated LuaJIT bindings for raylib library.
blog - gamedev blog
paq-nvim - 🌚 Neovim package manager